On Sun, May 17, 2009 at 6:43 PM, James McKenzie <jjmckenzi...@earthlink.net> wrote: > Austin English wrote: >> On Sun, May 17, 2009 at 6:49 AM, Steven Edwards >> <sedwa...@bordeauxgroup.com> wrote: >> >>> On Sat, May 16, 2009 at 11:23 PM, James McKenzie >>> <jjmckenzi...@earthlink.net> wrote: >>> >>>> BTW, the version of Wine for Mac that I used for testing was built using >>>> Mike Kronenberg's Build Environment 1.1.5. >>>> >>> I tested this last night myself and am running winetest now. I still >>> get a few d3d texture failures but that could be because my mini's a >>> POS with the Intel GMA card. I'm interested in seeing other results so >>> if you get a chance could you (or anyone else lurking with OS X) do a >>> winetest run? >>> >> >> Ideally, against a more recent wine version. >> >> Shameless plug: >> I've got a script to do it, but no one that I know of is testing it on >> OS X. If someone could test it, I'll add any needed fixes: >> http://winezeug.googlecode.com/svn/trunk/build_script/daily.sh >> >> > Austin: > > Contact Mike Kronenberg or Zach Drayer and see what they currently > have. I know that Mike's builds add all of the necessary libraries to > the Application Object. That keeps the system clean and allows for > 'Drag and Drop' installation/removal of Wine for MacOSX. Your script > seems to be clean as well, but has no MacOSX functionality added to it. > Would be nice if it were there.
It's not really made to install all the needed dependencies (there is install-wine-deps.sh for that). The Mac platform is so different in many ways that it's a bit hard to do. Does the user want to use fink/macports? Or install each from source? Do we install to /usr/local/bin? Or to a custom directory elsewhere? It's a big mess... There is an OS X code path in place, but it is untested. -- -Austin