2008/11/27 Roderick Colenbrander <[EMAIL PROTECTED]>:
> Hi,
>
> I don't know much about the current shader code but is this the right way to 
> go thinking about GL_EXT_texture_swizzle + GL_ARB_texture_rg? For instance 
> Nvidia drivers will soon get the swizzle extension and for that you don't 
> have to fixups anymore. Is moving this way the right approach, so that it 
> won't become a mess later on?
>
I'm not really convinced either. I would prefer something more
descriptive, (like the way EXT_texture_swizzle handles this, for
example), rather than listing every combination we use in an enum.


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