2008/11/27 Roderick Colenbrander <[EMAIL PROTECTED]>: > Hi, > > I don't know much about the current shader code but is this the right way to > go thinking about GL_EXT_texture_swizzle + GL_ARB_texture_rg? For instance > Nvidia drivers will soon get the swizzle extension and for that you don't > have to fixups anymore. Is moving this way the right approach, so that it > won't become a mess later on? > I'm not really convinced either. I would prefer something more descriptive, (like the way EXT_texture_swizzle handles this, for example), rather than listing every combination we use in an enum.
- Re: [3/5] WineD3D: Fix D3DFMT_R32F, R16F, G16R16F, .... Roderick Colenbrander
- Re: [3/5] WineD3D: Fix D3DFMT_R32F, R16F, G16R1... Henri Verbeet
- RE: [3/5] WineD3D: Fix D3DFMT_R32F, R16F, G... Stefan Dösinger
- Re: [3/5] WineD3D: Fix D3DFMT_R32F, R16... Henri Verbeet
- RE: [3/5] WineD3D: Fix D3DFMT_R32F,... Stefan Dösinger
- Re: [3/5] WineD3D: Fix D3DFMT_... Henri Verbeet
- RE: [3/5] WineD3D: Fix D3D... Stefan Dösinger
- Re: [3/5] WineD3D: Fix... Henri Verbeet
- RE: [3/5] WineD3D: Fix... Stefan Dösinger
- Re: [3/5] WineD3D: Fix... Henri Verbeet
- Re: [3/5] WineD3D: Fix D3DFMT_... Henri Verbeet
- RE: [3/5] WineD3D: Fix D3D... Stefan Dösinger