Hi,

I don't know much about the current shader code but is this the right way to go 
thinking about GL_EXT_texture_swizzle + GL_ARB_texture_rg? For instance Nvidia 
drivers will soon get the swizzle extension and for that you don't have to 
fixups anymore. Is moving this way the right approach, so that it won't become 
a mess later on?

Roderick

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