> On Thu, Nov 02, 2006 at 05:46:07PM +0100, Christoph Frick wrote: > > > > Hmm, if that is indeed the case this patch could work for them. The > > > whole issue is new for me, I'll see what I can do about it. Right now > > > there's some GLX code in opengl32 which creates an opengl context. I > > > was planning to replace it with WGL code, that might help too (if I > > > load the function pointers afterwards). Perhaps Alexandre has an idea > > > how to correctly fight the race condition. > > just for the files: the glGetIntegerv is also the last thing that the > > java stacktrace of IL2 shows up. i will try this patch against all the > > games, that are no longer working on my end. > > one of the patches from 2006-10-31 fixed my problems as it seems. IL2 > now crashed out 1 of 4 starts but with another error. the remaining > stuff is fine - although NASCAR 2003 is very slow now. > > -- > cu
Regarding the slowness of nascar2003 is it caused by the recent patches a none of them have really changed the code. The patches I have sent have mainly changed the location of the code (location in opengl32.dll/gdi32.dll/winex11.drv). The only change that could have had performance implications was the pixel format of august/september. Regards, Roderick -- GMX DSL-Flatrate 0,- Euro* - Überall, wo DSL verfügbar ist! NEU: Jetzt bis zu 16.000 kBit/s! http://www.gmx.net/de/go/dsl