Am Sonntag 27 August 2006 01:01 schrieb H. Verbeet: > On 26/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > In IWineD3DSurfaceImpl_SaveSnapshot tmpTexture might be uninitialized, > > which might lead to accidentally binding the 0 texture. > > How does initialising it with 0 help then? We have a check against != 0 for tmpTexture later on, and if tmpTexture is any random value this check might succeed altough no temporary texture was created.
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