On 26/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
In IWineD3DSurfaceImpl_SaveSnapshot tmpTexture might be uninitialized, which might lead to accidentally binding the 0 texture.
How does initialising it with 0 help then?
On 26/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
In IWineD3DSurfaceImpl_SaveSnapshot tmpTexture might be uninitialized, which might lead to accidentally binding the 0 texture.
How does initialising it with 0 help then?