Am Sonntag, 20. November 2005 19:02 schrieb Willie Sippel: > Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: > > --- Willie Sippel <[EMAIL PROTECTED]> wrote: > > > Out from Boneville, Telltale Games > > > Shows a black screen as soon as it enters D3D mode - music plays, menu > > > gives feedback, but it stays black. Used to show stuff without the > > > patch. Demo available at > > > http://www.telltalegames.com/products?pc=bn0102&CID=0&dlact=1 > > > > Hmm.. I can;t get it to run at all, even under windows! > > That's strange. It installed just fine with Wine a few weeks ago, using no > native DLLs IIRC. Maybe it needs the Transgaming MozCtl? I'll try to > re-install later - maybe it's a regression elsewhere, or it needs funky > settings... > My bad... You can't get it to INSTALL or won't it START? If it's a problem with the download applet thingy, you might try the full installer (75MB) at http://files.vgpro.com/file/3758 - or, if it won't work at all, I could upload traces with and without the beta patch to my webserver if you're interested...?
> > This one could get rough. Microsoft Games. The intro is a WMV (Wine skips > it completely), the music hangs (filed bug 3853), a trace shows lots of > unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at > least it installs and starts, whereas Cedega 5.0 just crashes (installer > _and_ game). ;-) > BTW, the missing pointer thing also happens with Stronghold 2 (which doesn't work anyway, multithreaded D3D - bug 3835). But Stronghold 2 is D3D9, so I don't know if it's the same bug. Ciao, Willie -- Willie Sippel //////// | Tritium Studios // | ______________________________ //// /// | http://www.tritium-studios.com <[EMAIL PROTECTED]>