Hi, On Sunday 27 November 2005 06:13, H. Verbeet wrote: > On 26/11/05, H. Verbeet <[EMAIL PROTECTED]> wrote: > > Are StateBlocks supposed to be nestable? > > I don't think they currently are on Wine, but my debug output appears > > to suggest they should be: > > Actually, nevermind that comment. They're not. > However, BeginStateBlock should return D3DERR_INVALIDCALL when called > twice in a row.
You are right this is a regression from d3d8 base code :) > Executing the above sequence on Windows gives: > BeginStateBlock returned: 00000000 > BeginStateBlock returned: 8876086C > EndStateBlock returned: 00000000 > BeginStateBlock returned: 00000000 > EndStateBlock returned: 00000000 > EndStateBlock returned: 8876086C > > After that, the demo dies on an AddRef in > IWineD3DPixelShaderImpl_GetParent. Replacing *parent= (IUnknown*) parent; > with *parent = This->parent; seems to be enough to get it going again. Another good catch. Current wined3d code is oubviously bugged Can you send you patch to wine-patches ? Thx > Right now, the demo dies somewhere in > IWineD3DPixelShaderImpl_SetFunction. At first sight, I'd say it never > detects the end of its input and just keeps on reading untill it > generates an access violation. Strange, PS Functions should be terminated by NULL token (see D3DPS_END()) can you send a WINEDEBUG="+d3d_shader" log ? Regards, Raphael
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