On 8/28/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Hi, > Just found the old mail, the following might be interesting: > > > Thanks, I've got the game running how Battlefront looked. Fonts are > > messed up, and some rendering problems, but it does run for me. > > Battlefront has a crashing problem I know Oliver knows how to fix. > Battlefield renders really fine if you disable the vertex shaders in winecfg. > The only remaining Direct3D problem are some glitches with the smoke and the > explosions. The font troubles don't seem to be D3D related, as some fonts are > shown correctly, for example the player names if you look at someone. > > From the D3D part it looks better than in cedega: Watter effect are better, > Pixel Shaders work nice, more stable(Cedega crashes my fglrx driver under > certain conditions). > > Remaining problems are: The game works only in Desktop mode, only 800x600, the > mouse tends to leave the window. The sound doesn't work, and of course the > obvious font problem. And last, in the loading picture the Red and the Blue > channel seem switched, which gives the pictures some modern art touch ;-) > > Congrats to Oliver. > > Stefan >
Well, I do have vertex shaders on. The problem I'm having with battlefield is that the screen moves 25% of the screen off the top and left sides and cutting off 25% of the bottom and right (black) when I get to the loading screen. If I can hit the buttons to enter the game, then it does it for 25% more of all the sides, and makes the game nearly unplayable. It's been reported to me that the fonts are now messed up in Warcraft 3 in D3D as well. I don't believe this was the case before. Jesse