Hello

I tracked down this problem to a stall in our ports rendering code when it tries to send a message to our main app. Fixing the stall results in a bubblemark score of 243, which is on par with the other browsers I have on my system. Thanks for all of the suggestions.

Regards,
Rodney


On 06/29/2015 03:16 AM, Sergio Villar Senin wrote:
On 28/06/15 16:27, Rodney Dowdall wrote:
The only other question I have is if there is some sort of throttle on
the JavaScript callbacks.  The reason I ask is because no matter what I
do, the following page:

http://bubblemark.com/dhtml.htm

I only get 60 fps.  For this page the "fps" is a bit of misnomer because
they are just measuring the number of times they get a call in to their
JavaScript code.  It doesn't seem to matter how many balls I draw on the
screen, I always get 60 fps .
Not completly sure about the mac port but I think it does the same as
gtk, i.e, they used that magic value of 60fps as a reference for the
accelerated compositor to know when to generate new frames.

BR
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