On 06/29/2015 03:16 AM, Sergio Villar Senin wrote:
On 28/06/15 16:27, Rodney Dowdall wrote:
The only other question I have is if there is some sort of throttle on
the JavaScript callbacks.  The reason I ask is because no matter what I
do, the following page:

http://bubblemark.com/dhtml.htm

I only get 60 fps.  For this page the "fps" is a bit of misnomer because
they are just measuring the number of times they get a call in to their
JavaScript code.  It doesn't seem to matter how many balls I draw on the
screen, I always get 60 fps .
Not completly sure about the mac port but I think it does the same as
gtk, i.e, they used that magic value of 60fps as a reference for the
accelerated compositor to know when to generate new frames.
Hello Sergio

That may be the case. I'll look in to it after I look at our ports timer implementation.

Tim Horton shared the following site with me:

http://www.belshe.com/test/timers.html

and it would appear that we have some clock drift with our ports timer implementation. I am going to fix that first and then see if I get a better FPS on that page.

Thanks,
Rodney


BR
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