Hi Vincent, On 22 November 2016 at 09:14, Vincent ABRIOU <[email protected]> wrote: > This was not my understanding of the EGL extension. > In that case I agree it still make sense. > I will then propose a new implementation to take into account your comment.
The EGL extension is to advertise all formats which can be natively imported by the EGL stack, and then bound directly to a sampler. The YUV cases, where we import as a format like R/RG and then do colourspace conversion in a user-provided shader, do not meet this criteria. Cheers, Daniel _______________________________________________ wayland-devel mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/wayland-devel
