On Mon, 14 Dec 2015 11:45:13 -0800
Bill Spitzak <[email protected]> wrote:

> I am pretty certain the plan for buffer_damage is to indicate the area that
> would have to be uploaded to the graphics card to update the texture map.

No, it very specifically is NOT defined like that.

It is the changed area of the surface, in buffer coordinates. It is
exactly the same semantics as wl_surface.damage, just in a
different coordinate system.

It is not defined as the change from buffer to buffer.


Thanks,
pq

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