On 14 December 2015 at 12:49, Daniel Stone <[email protected]> wrote: > On 14 December 2015 at 11:40, Pekka Paalanen <[email protected]> wrote: >> On Tue, 08 Dec 2015 14:48:01 +0100 >> Matthias Treydte <[email protected]> wrote: >>> Either way, using the scaler API causes either too much drawing when >>> used without setting the damage region (variant (b) above then should >>> change nothing on screen at all, right?) -- or it causes insufficient >>> drawing for variants (a) and (c) above. >> >> We easily err on too much repainting, as it is safe. The damage region >> handling is one of the most complicated pieces of Weston, and >> optimizing it is hard. It also has some known inefficiencies, but yours >> is a new observation, IIRC. > > Is it actually new, or is it just yet another occurrence of > https://phabricator.freedesktop.org/T17 ... ?
By which I obviously mean https://phabricator.freedesktop.org/T18 _______________________________________________ wayland-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/wayland-devel
