> -----Original Message----- > From: wayland-devel > [mailto:[email protected]] On Behalf Of > Pekka Paalanen > Sent: Friday, February 13, 2015 7:02 PM > To: [email protected] > Cc: Pekka Paalanen > Subject: [PATCH weston 6/7] gl-renderer: implement surface_copy_content > > From: Pekka Paalanen <[email protected]> > > Taking the easy way, always do a rendering pass when copying any real > buffer or texture. Will handle YUV formats, and makes it easy to always > return data the right y-direction up. > > All the FBO GL state is created and torn down on every invocation, so > this is a pretty naive implementation. > > Signed-off-by: Pekka Paalanen <[email protected]> Tested-by: Nobuhiko Tanibata <[email protected]>
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