> -----Original Message-----
> From: wayland-devel
> [mailto:[email protected]] On Behalf Of
> Pekka Paalanen
> Sent: Friday, February 13, 2015 7:02 PM
> To: [email protected]
> Cc: Pekka Paalanen
> Subject: [PATCH weston 6/7] gl-renderer: implement surface_copy_content
> 
> From: Pekka Paalanen <[email protected]>
> 
> Taking the easy way, always do a rendering pass when copying any real
> buffer or texture. Will handle YUV formats, and makes it easy to always
> return data the right y-direction up.
> 
> All the FBO GL state is created and torn down on every invocation, so
> this is a pretty naive implementation.
> 
> Signed-off-by: Pekka Paalanen <[email protected]>
Tested-by: Nobuhiko Tanibata <[email protected]>

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