> -----Original Message-----
> From: wayland-devel
> [mailto:[email protected]] On Behalf Of
> Pekka Paalanen
> Sent: Friday, February 13, 2015 7:02 PM
> To: [email protected]
> Cc: Pekka Paalanen
> Subject: [PATCH weston 1/7] compositor: add surface-shooting API
> 
> From: Pekka Paalanen <[email protected]>
> 
> This is an optional API that will be implemented by the renderers. It
> allows to fetch the current contents of a surface, essentially the buffer
> contents from a client buffer, converted to an RGBA format.
> 
> This is meant as a debugging API. The implementations may be heavy and
> cause a stall, so they are not intended to be used often during normal
> operations.
> 
> Renderers are expected to convert whatever data a surface has to a single
> RGBA format.
> 
> Signed-off-by: Pekka Paalanen <[email protected]>
Tested-by: Nobuhiko Tanibata <[email protected]>
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