On Thu, 7 Nov 2013, Ander Conselvan de Oliveira wrote:


We shouldn't have current equals to next in the first place. This can happen when the repaint loop starts, but that's what the 'if (output->page_flip_pending)' is for. In any other case, that implies we are rendering to the front buffer.

Ander


Thanks for having pointing that out.

I've done additional testings and debug, and I found out the patch doesn't solve the bug I was hitting (which is strange given it worked
before I posted it).

The root of the bug seems to be the application I tested used
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DRIVER, and it seems to be buggy.

Axel Davy
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