Hello all, I'm trying to summarize part of the discussion in this new patch, but it's not the final one.
As far as I understood, the goal is to end up with something like this for keyboard focus: W = compositor A, Z = client surfaces Viewport change: W to Z: You are deactivated. W to A: You are activated. A to W: Do these things. So, I added "activated" and "deactivated" events, that the compositor can use to inform clients what they are. And there's a take_focus request that can be used by a client to ask for activation, but it's up to the compositor to decide. Regarding the surface fullscreen, maximized, etc, I added surface states as enum's, that can be set/unset, and events from the compositor to request that a given state should be set/unset. For those states that take parameters, I added separate requests for setting the parameters before setting the state. It should all take place after commit anyway, so that shouldn't matter much. Take a look at the docs and say what you think. I didn't change transient/popup surface types yet, but from what has been said in the ML thread, I think they also should be surface states now. Correct me if I'm wrong. Otherwise I'm going to send an updated version with those changes tomorrow. I also talked to jekstrand (I think) about stacking, will send an updated version with what I understood from that tomorrow. Should be simple. Any feedback is appreciated, and thank you guys for the input so far and the patience. Rafael Antognolli (1): xdg_shell: Add a new shell protocol. protocol/Makefile.am | 2 +- protocol/xdg-surface.xml | 518 +++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 519 insertions(+), 1 deletion(-) create mode 100644 protocol/xdg-surface.xml -- 1.8.3.1 _______________________________________________ wayland-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/wayland-devel
