I'm looking into this now. I took an api trace of some simple font
rendering by Qt on Mir showing the problem, and executed it on my X11
session. It renders ok on X11. Reading through the apitrace, Qt seems to
be doing the right thing.

I suspect the mismatch we have between Mir creating a GLES context and
Qt expecting a GL context is hitting us here.

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https://bugs.launchpad.net/bugs/1583088

Title:
  Randomly corrupt font / text / characters in Unity8

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