It could still be lack of glPixelStorei. In many cases the default
unpack alignment will be right by accident, so in those cases the text
will appear correct. It's possible that a different backend (X11 vs Mir)
creates a slightly different GL state and so the bug only appears in
some backends but not others.

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https://bugs.launchpad.net/bugs/1583088

Title:
  Randomly corrupt font / text / characters in Unity8

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