The app works as expected in Unity 7 when testing. The cursor is set depending on the current action and switches as expected.
On unity 8 I only have a Qt::ArrowCursor shown. I do have the mouseArea wrapped in a MultiPointTouchArea. Maybe the MultiPointTouchArea is handled differently on unity 7 because there is no touch device. I will remove the MultiPointTouchArea and test and feedback. Thanks, Dan -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1547360 Title: Unity 8 doesnt respect Qt::CursorShape To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1547360/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs