The app works as expected in Unity 7 when testing.  The cursor is set
depending on the current action and switches as expected.

On unity 8 I only have a Qt::ArrowCursor shown.

I do have the mouseArea wrapped in a MultiPointTouchArea. Maybe the
MultiPointTouchArea is handled differently on unity 7 because there is
no touch device.

I will remove the MultiPointTouchArea and test and feedback.

Thanks,

Dan

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https://bugs.launchpad.net/bugs/1547360

Title:
  Unity 8 doesnt respect Qt::CursorShape

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