Comment #18 kind of makes sense.

In trying to replicate the bug using just Mir demos I found one way to
do it: Have a client (which in our case is Unity8 itself) that fails to
resize to cover all displays. As it fails to resize to cover all
displays, the client (Unity8 shell) will fail to get motion events that
are outside of its window.

So this problem can be solved in Unity8 by resizing the Unity8 Mir
surface to cover all displays, or it can be solved more reliably with a
Mir enhancement (which we plan on already) --> implement pointer grabs
so that the cursor location does not ever stop the owning surface from
receiving pointer events.

Either way, seems like Mir is working correctly. In the absence of
pointer grab support, clients (including Unity8) stop getting pointer
events when the cursor leaves their window.

** Changed in: mir
       Status: New => Invalid

** Changed in: mir (Ubuntu)
       Status: New => Invalid

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https://bugs.launchpad.net/bugs/1488417

Title:
  nexus4 window mode mouse motion bounded incorrectly with external
  monitor

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