** Description changed: when connecting a monitor to the Nexus4 during windowed mode, the device is put into landscape mode. the mouse motion appears to not have followed the orientation and is bounded by roughly portrait width instead of landscape width + + + The problem is that when unity8 configures cloning, it picks the intersection of all displays. While the input subsystem uses the bounding rectangle of all displays. Thus it allows the cursor to move around in (1200x1920) while the only surface is 1080x1920. So there is a dead zone between the display extent and the surface extent. When the cursor hits that area the SurfaceInputDispatcher has no surface underneath, so it decides to not send any further mouse input to Unity8. + + We can fix that by extending the behaviour of display_input_region.cpp + to use the intersection of displays when necessary.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1488417 Title: nexus4 window mode mouse motion bounded incorrectly with external monitor To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-pocket-desktop/+bug/1488417/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs