The resizing case is just the easiest manual test case for the mir
demos. I'm not sure resizing is involved at all when we see the same
jumping during unity8 touch usage on Nexus 10.

Also, even if Unity8 was resizing more than it needs to, Mir will ignore
duplicate resize requests at multiple levels. So the original bug would
have nothing to do with resizing or buffer allocation. Because buffers
won't get reallocated during Unity8 touch usage. Unless there's some
non-obvious behaviour in Unity8 I haven't considered... ?

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https://bugs.launchpad.net/bugs/1270245

Title:
  frame jumps on the nexus 10

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