I added some code that just reallocates a buffer periodically in SwithingBundle (basically simulating a resize but without any size changes) and it seems that introducing a new buffer is what causes the nexus10 driver to hiccup.
Using the eglcounter example with a 120FPs camera, I see the following patter every time a new allocated buffer is returned to the client: 1, 2, 3, 1, 2, 3, 7 - instead of 1,2,3,4,5,6,7 Also it seems to happen only when rendering is close to display rate - if I lower the rendering rate of the client app, I don't see the issue. Another curious fact is that if I keep reallocating buffers ALL the time, I will only see the out-of-order sequence the first time a new buffer is introduced then it just chugs along without any frame order issues after that. This seems to alude to an issue with Mali -(does not guarantee flush order across contexts) which is what we would like to have in our case: https://chromium.googlesource.com/chromium/src/gpu/+/master%5E/config/gpu_driver_bug_list_json.cc Since I'm convinced this is a driver bug and there's no sane workaround I'm declaring this as "won't fix". ** Changed in: mir Status: In Progress => Won't Fix ** Changed in: mir Milestone: 0.1.9 => None -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1270245 Title: frame jumps on the nexus 10 To manage notifications about this bug go to: https://bugs.launchpad.net/mir/+bug/1270245/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs