(In reply to comment #124)
> I am unable to reproduce any hang with rc6 disabled. Chris, should I test it
> with rc6 enabled?

One bug at a time! ;-)

The rc6=0 bug seems much more nasty as it is affecting gen4/gen5 and
seems to imply a deep underlying synchronisation issue (so could
actually be all architectures, just more prevalent on gen4/5). The rc6=1
ilk bug really does look like a missing hw workaround, dying between a
series of flushes on the render ring is a good indication that our hw
interaction is at fault. rc6 is disabled by default on ilk because we
had not yet managed to make it work reliably, that it still doesn't work
makes it a lower priority bug to chase. However, given the closely
linked bisection, fixing the common problem may indeed make the rc6 bug
harder to trigger.

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Title:
  [arrandale] GPU lockup  IPEHR: 0x02000022

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