On 10/30/2011 08:15 AM, Mark Shuttleworth wrote:
>> Yeah, it's hard work to include the community. It takes a lot of time.
>> Welcome to free software! Mark, you set the ball rolling, but perhaps
>> the project you created doesn't have what it takes to face the
>> consequences of managing free software in the long haul. Let's fix this.

> Do you seriously suggest I don't know anything about free software, or
> working to include the community?

No, but I'm suggesting that this is a point where your patience has run
too thin and you refuse go the extra mile.

I can't believe it makes you feel good about Ubuntu to witness these
"riots," as you call them. You have to admit that something isn't
working quite right: on the one hand, the Ayatana mailing list is open
for everyone to read, but on the other hand, there seems to be a lot of
miscommunication and misunderstanding of what goes on "inside." Perhaps
you thrive on antagonism, or perhaps you have convinced yourself that
loud detractors are inevitable and harmless to any large projects. But I
know that if this were my project, and I were reading some of the
comments, I would feel a sense that something is broken.

I believe this situation is fixable, or I would not have opened this as
a bug.

I read your blog and have been following Ubuntu for years. You have
injected your persona into the project, so, like or not, you are going
to get some personal attacks. I would imagine you're used to that by
now. But, it's that particular role you fulfil that makes me wonder if
you're the right man to be managing or even opining about the community
process. In your engagement of the community, you are too easily tempted
to confrontation. Everything is going to go downhill once you start
calling our requests "selfish."

I see the conflict of goals as analogous to that between QA and the
programmers: there's a reason you don't want the programmer doing the
usability testing. The programmers will, unknowingly, test only what
they know is working. Their imagination is constrained by the challenges
of their work. Ubuntu is in some ways your personal project: you are
predisposed to get overly defensive and even testy when its direction is
criticized.

There's been a discussion in this bug about whether Unity should gain a
feature or two. At first I thought this discussion was distracting (like
you, I see that a decision has been made and would like to just move
on), but it's actually instructive in seeing how you respond to the
community: you carefully tell us why we are wrong, that we don't have a
clue how developing software really works, and suggest that we leave it
up to the adults to do things properly. Unsurprisingly (to me, at least)
this condescension only causes more angst.

Let me give you an example of going this "extra mile."

My pet bug is the movable Launcher bug. I love Unity! Love it on my
netbook and laptops, and on many desktops I use in various places. I
love how it combines my favorite desktop UI elements from recent years:
the Windows-7-type icon-based launcher, the Quicksilver-like keyboard-
based launcher/finder, and finally cleaning up that miserable mess that
was GNOME 2's panel. I particularly love how Dash unabashedly values the
keyboard at a time when many desktops are embracing touch at the cost of
usability. (It takes so many clicks to get anything done on GNOME
Shell.) The clean use of screen real estate is easy on the eyes. And I
do love that I don't have to fiddle with settings to just getting work
done. (As a side note, I also deploy large-scale grids on Amazon's EC2,
and swear by Ubuntu server there.)

So why would I need to move the Launcher? Unity is broken on my main
multi-monitor setup, and I would say it simply does not support multi-
monitor except in a few extreme cases. Or, I can twist my neck to my
leftmost, bottommost monitor every time I need to launch an app, and
break my neck.  Also, my native language is read right-to-left. Over the
years, I have gotten used to this working poorly on computers, and
simply use English, but not everyone in my community can do this. (There
are murmurs that Unity might support "mirroring" as a solution for RTL
languages. I cringe at the thought; it has always worked miserably in
Windows.)

Mark, you closed that bug with a curt "won't fix" and called us a bunch
of whiners. It's really that more than anything else that caused the
"riot," as you call it. Going the extra mile would be to acknowledge the
problem, and tell us how you're planning on addressing it. I can't see
how the multi-monitor problem can be fixed without moving the Launcher,
but it may be my own failure of imagination.

( Note: I created this guide as a workaround:
http://ubuntuforums.org/showthread.php?p=11368937 . I've also downloaded
the Unity source code and evaluated the effort it would take to patch
it, which in my opinion is not too much due to the high quality of the
source code, though I'm not going to waste my time on learning Nux now
that it's clear that patches will be rejected. )

Truthfully, though, even that extra mile could be pushed further. The
"won't fix" explanations make sense, but smack of that conflict of goals
I mentioned. You end up being overly earnest in your effort to defend
the work of programmers and testers from the horrible nightmare of Extra
Features.

I understand your explanations about how apparently small configuration
options add considerable more work for programmers, designers and
testers, work that will be carried as a legacy into the future. Give all
of us some credit for understanding that. We're not all programmers
(though many in the community, like me, are) but we're adults who
understand what a project is. And, in a project, when work needs to be
done, then it needs to be done, and that's that. I manage several free
software projects, and sometimes my heart does sink when I see a feature
request that I just know is going to cost me weeks of work now and into
the future to solve. So, I buckle down and do it, and if that delays the
next release by a month, so be it. It would be a stronger release. (And
I try to uphold the "C philosophy" of not requiring users to pay for
features they don't use, to make sure it's only added benefit and not
bloat.) Or, I put the bug in the backburner and give a reasonable
timeline by which it would be fixed. I sometimes fail in judgement, and
sometimes mini-riots do result. So I try to find a compromise that
values the community. If I had the money, I would hire someone else to
handle the community for me, because I know that in my role I'm
predisposed to overly favor the "insiders."

I also understand and enjoy the advantages of simplicity. Too many
configuration options end up wasting time. (I dislike KDE.) But, I think
we're all used to and appreciate seeing an "Advanced" button on software
that switches from simple to more sophisticated. Users who hate
"Advanced" stuff, and the morass of conflicts and time-wasting cycles
that it entails, will never click on it, but may be comforted in knowing
that therein are solutions to problems they might have later on. I can
share the same anecdotes you have heard from everyone else: everything
works fine with Unity until it doesn't, and then the user is dismayed to
find out there's simply *no* solution to the problem, not even one that
a programmer like me can apply. My approach so far has been to say that
Unity is very new, and that these issues will likely be fixed in the
next release. That worked in Natty, but is harder to swallow for
Oneiric. But, then, "won't fix" means just that. And at that point, it's
very hard to get users to switch to, say, XFCE: they are in love with
the Launcher and Dash.

So, yeah, I'm worried, as are many of us. And I haven't heard anything
yet to reassure me except "trust us and our process."

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https://bugs.launchpad.net/bugs/882274

Title:
  Community engagement is broken

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