I have seen issues with Unity when the overall width of the combined
screens exceeds the underlying hardware texture limit.  Could you post
the output of the (non-destructive) command below please (which would
need running in a terminal window):

    glxinfo -l | grep GL_MAX_TEXTURE_SIZE

Thanks.

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https://bugs.launchpad.net/bugs/747205

Title:
  [arrandale] Black screen on all outputs when external VGA is connected

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