Hello, You guys gave fantastic advice for my last question about point in polygon testing, thanks.
New question; I'd like to make a scrolling background for a game I'm working on. I was thinking, since it's all in orthographic view, that a horizontal cylinder which rotates with a texture would simulate this very well. I've never used textures before, and in all the sample code I see, they have polygons with defined points, so it's very straightforward to see what goes with what... but I don't see how to make the switch over to the glut primitives. Any samples/ insights would be awesome. Thanks a bunch, -Mike _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor