Hello,

You guys gave fantastic advice for my last question about point in 
polygon testing, thanks.

New question;
I'd like to make a scrolling background for a game I'm working on.  I 
was thinking, since it's all in orthographic view, that a horizontal 
cylinder which rotates with a texture would simulate this very well.
I've never used textures before, and in all the sample code I see, they 
have polygons with defined points, so it's very straightforward to see 
what goes with what... but I don't see how to make the switch over to
the glut primitives.  Any samples/ insights would be awesome.

Thanks a bunch,
-Mike
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