On 12/10/06, Danny Yoo <[EMAIL PROTECTED]> wrote:
pygame.org and there mailing list might be helpful as well. The only thing I can think of for this is to use something like blender with an exact replica of the 3d object you plan to map to, unwrap it and make a uv mapping, ie you cut the 3d object up so it's flat draw the texture on then it fits perfectly when you apply it to the original object.
HTH
On Thu, 12 Oct 2006, Michael Shulman wrote:
> I'd like to make a scrolling background for a game I'm working on. I
> was thinking, since it's all in orthographic view, that a horizontal
> cylinder which rotates with a texture would simulate this very well.
I have to admit I'm clueless about programming games. You might want to
ask a game developer forum for better advice. There's also a few links
on:
http://pyopengl.sourceforge.net/documentation/
to several OpenGL tutorials, including:
http://nehe.gamedev.net/
pygame.org and there mailing list might be helpful as well. The only thing I can think of for this is to use something like blender with an exact replica of the 3d object you plan to map to, unwrap it and make a uv mapping, ie you cut the 3d object up so it's flat draw the texture on then it fits perfectly when you apply it to the original object.
HTH
_______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor