I can agree with mostly everything in here. I think `.random` on 
`RandomAccessCollection` should mimic the current design with `.first` and 
`.last` by returning an optional. In terms of the naming of this, we have to 
look at how python structures the call site. `random.choice([1, 2, 3, 4])` To 
me this reads, random choice within this array. This works because of how it’s 
called. With the proposed solution, we are calling to get a random element 
directly from the array. So I stick by with naming this random.

On the subject of bike shedding the names, I can agree to use 
`RandomNumberGenerator` whole heartily. As for `Randomizable`, I agree there 
might be a better name for this, but the question is what?

- Alejandro

On Nov 5, 2017, 7:56 PM -0600, Xiaodi Wu <[email protected]>, wrote:
I like this particular version. In particular, the choice of algorithms is, 
afaict, correct and that is incredibly important. I had overlooked that 
`arc4random` is cryptographically secure past a certain version of macOS, but 
you are absolutely right. I am also on board with the fatal error suggestion if 
random entropy is unavailable; I think it must be amply documented, though.

I do think, however, that you're overloading too many things into the word 
"random" when they're not the same. Take a look at Python, which is pretty 
widely used for numerics. There's `rand` and `random` for getting a random 
integer or floating-point value, and there's `choice` and `sample` for choosing 
one or more values out of a collection without replacement. These are 
sufficiently different tasks and don't all need to be called "random" or 
satisfy the same requirement of the same protocol. Put another way, it's 
absolutely *not* inconsistent for numeric types to have `random()` while 
collection types have a differently named method.

By contrast, I think the great length of text trying to justify naming all of 
these facilities `random` in order to parallel `first` and `last` shows how the 
proposed design is comparatively weaker. You have to argue that (a) 
`Int.random` shouldn't return an optional value because it'd be unwieldy, and 
therefore `(0..<5).random` shouldn't either because it would then be 
inconsistent; but (b) that `(0..<5).random` should be spelled and behave like 
`(0..<5).first` and `(0..<5).last` even though the user must handle empty 
collections totally differently because the return types are not the same. 
Either `(0..<5).random` should behave analogously to `first` and `last` or it 
should not. If it should, it only makes sense to return a result of type `T?`. 
After all, if a collection doesn't have a `first` item, then it can't have a 
`random` item. Put another way, having a `first` item is a prerequisite to 
having a randomly selectable item. The behavior of the Swift APIs would be very 
consistent if `first` returns `T?` but `random` returns `T`. However, I agree 
that unwrapping `Int.random` every time would be burdensome, and it would not 
make sense to have a type support `random` but not have any instantiable 
values; therefore, returning an optional value doesn't make sense, and it 
follows that `Int.random` *shouldn't* behave like `first` or `last`.

Once you stop trying to make what Python calls `rand/randint` and 
`choice/sample` have the same names, then finding a Swifty design for the 
distinct facilities becomes much easier, and it suggests a pretty elegant 
result (IMO):

```
[1, 2, 3, 4].choice // like `first` or `last`, this gets you a value of type 
Int?
[1, 2, 3, 4].sampling(2) // like `prefix(2)` or `suffix(2)`, this gets you a 
subsequence with at most two elements

Int.random // this gets you a random Int; or it may trap
Float.random // this gets you a random Float; or it may trap
```

With that, it also becomes clear why--and I agree with you--an independent 
`Int.random(in: 0..<5)` is not necessary. `(0..<5).choice` is fine, and it can 
now appropriately return a value of type `T?` because it no longer needs to 
parallel `Int.random`.

* * *

More in the bikeshedding arena, I take issue with some of the names:

- I reiterate my comment that `Randomizable` is not the best name. There are 
multiple dictionary definitions of "randomize" and one is "make unpredictable, 
unsystematic, or random in order or arrangement." Wikipedia gives at least five 
different contextual meanings for the word. What you're doing here is 
specifically **random sampling** and we can do better to clarify that, I think.

- While I agree that `RNG` can be cryptic, the alternative should be 
`RandomNumberGenerator` (as it's called in other languages); `RandomGenerator` 
is not quite accurate. Again, we're _consuming_ randomness to _generate_ 
numbers (or values of other type, based on the result of a generated number). 
We're not _generating_ randomness.


On Sun, Nov 5, 2017 at 6:33 PM, Alejandro Alonso 
<[email protected]<mailto:[email protected]>> wrote:
https://github.com/apple/swift-evolution/pull/760 is the current API and 
proposed solution.

- Alejandro

On Nov 5, 2017, 6:18 PM -0600, Xiaodi Wu 
<[email protected]<mailto:[email protected]>>, wrote:
My comments are directed to the "more up-to-date" document that you just linked 
to in your reply to Jon. Is that one outdated? If so, can you send a link to 
the updated proposal and implementation for which you're soliciting feedback?


On Sun, Nov 5, 2017 at 6:12 PM, Alejandro Alonso 
<[email protected]<mailto:[email protected]>> wrote:
The proposal and implementation have the current updated API. The link I sent 
Jon was the one I brought up a few weeks ago which is outdated now. The 
proposal answers all of your questions. As for `.random` being a function, some 
would argue that it behaves in the same way as `.first` and `.last` which are 
properties.

- Alejandro

On Nov 5, 2017, 6:07 PM -0600, Xiaodi Wu 
<[email protected]<mailto:[email protected]>>, wrote:
A few quick thoughts:

I know that there's been some discussion that `(1...10).random` is the best 
spelling, but I'd like to push back on that suggestion. When I want a random 
number, I tend to think of the type I want first ("I want a random integer") 
and then a range ("I want a random integer between a and b"), not the other way 
around. My intuition is that `Int.random(in:)` will be more discoverable, both 
on that basis and because it is more similar to other languages' syntax 
(`Math.random` in JavaScript and `randint` in NumPy, for example). It also has 
the advantage that the type is explicit, which I think is particularly useful 
in this case because the value itself is, well, random.

I would also argue that, `random` is most appropriately a method and not a 
property; there's no hard and fast rule for this, but the fact that the result 
is stochastic suggests (to me) that it's not a "property" of the range (or, for 
that matter, of the type).

I would reiterate here my qualms about `Source` being the term used for a 
generator. These types are not a _source_ of entropy but rather a _consumer_ of 
entropy.

`UnsafeRandomSource` needs to be renamed; "unsafe" has a specific meaning in 
Swift--that is, memory safety, and this is not it. Moreover, it's questionable 
whether this protocol is useful in any sense. What useful generic algorithms 
can one write with such a protocol?

`XoroshiroRandom` cannot be seeded by any `Numeric` value; depending on the 
specific algorithm it needs a seed of a specific bit width. If you default the 
shared instance to being seeded with an `Int` then you will have to have 
distinct implementations for 32-bit and 64-bit platforms. This is unadvisable. 
On that note, your `UnsafeRandomSource` needs to have an associated type and 
not a generic `<T : Numeric>` for the seed.

The default random number generator should be cryptographically secure; 
however, it's not clear to me that it should be device random.

I agree with others that alternative random number generators other than the 
default RNG (and, if not default, possibly also the device RNG) should be 
accommodated by the protocol hierarchy but not necessarily supplied in the 
stdlib.

The term `Randomizable` means something specific which is not how it's used in 
your proposed protocol.

There's still the open question, not answered, about how requesting an instance 
of the hardware RNG behaves when there's insufficient or no entropy. Does it 
return nil, throw, trap, or wait? The proposed API does not clarify this point, 
although based on the method signature it cannot return nil or throw. Trapping 
might be acceptable but I'd be interested to hear your take as to why it is 
preferable.


On Sun, Nov 5, 2017 at 4:43 PM, Alejandro Alonso via swift-evolution 
<[email protected]<mailto:[email protected]>> wrote:
For the proof of concept, I had accidentally deleted that one. I have a more up 
to date one which was discussed a few weeks later. 
https://gist.github.com/Azoy/15f0518df38df9b722d4cb17bafea4c1

- Alejandro

On Nov 5, 2017, 4:37 PM -0600, Jonathan Hull 
<[email protected]<mailto:[email protected]>>, wrote:
Is there a link to the writeup?  The one in the quote 404s.

Thanks,
Jon

On Nov 5, 2017, at 2:10 PM, Alejandro Alonso via swift-evolution 
<[email protected]<mailto:[email protected]>> wrote:

Hello once again Swift evolution community. I have taken the time to write up 
the proposal for this thread, and have provided an implementation for it as 
well. I hope to once again get good feedback on the overall proposal.

- Alejandro

On Sep 8, 2017, 11:52 AM -0500, Alejandro Alonso via swift-evolution 
<[email protected]<mailto:[email protected]>>, wrote:
Hello swift evolution, I would like to propose a unified approach to `random()` 
in Swift. I have a simple implementation here 
https://gist.github.com/Azoy/5d294148c8b97d20b96ee64f434bb4f5. This 
implementation is a simple wrapper over existing random functions so existing 
code bases will not be affected. Also, this approach introduces a new random 
feature for Linux users that give them access to upper bounds, as well as a 
lower bound for both Glibc and Darwin users. This change would be implemented 
within Foundation.

I believe this simple change could have a very positive impact on new 
developers learning Swift and experienced developers being able to write single 
random declarations.

I’d like to hear about your ideas on this proposal, or any implementation 
changes if need be.

- Alejando

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