On it

On Thu 13. Jul 2017 at 13:35, Tomaz Canabrava <[email protected]> wrote:

>
>
> On Thu 13. Jul 2017 at 13:14, Rick Walsh <[email protected]> wrote:
>
>> Hi,
>>
>> With one of the greatest features of Subsurface-mobile, downloading from
>> dive computers becoming a reality (and way beyond my knowledge to be
>> contributing to the code there), and some spare time in airports and hotel
>> rooms thanks to working away from home for a few weeks, I thought I'd try
>> to tackle that other Subsurface feature that's missing from the app.  While
>> plenty of users will ignore it, it is far beyond a toy or curiosity, and a
>> powerful mobile dive planner will be very handy to those that want it.
>>
>> How hard could it be? I asked myself.  The UI side of things is tedious
>> but actually not too difficult.  I won't say it's a work of art, but it
>> should be functional.  But now I'm stuck - I haven't managed to work out
>> how to integrate the Qt models, CylindersModel and DivePlannerPointsModel,
>> with the QML side of things, and I don't know how to call the code that
>> does the actual planning.  I understand what the UI does, and I understand
>> the C code, but the magic in between is lost on me.
>>
>> I pushed my work to GitHub (thanks Dirk, your 5 line instructions a month
>> or so ago was far more helpful than any guide I found online), but this
>> should not go into Master just before a major Subsurface-mobile release.
>>
>> https://github.com/RickMWalsh/subsurface/tree/mobilePlanner
>>
>> So, would someone with Qt knowledge be able to take a look and either (a)
>> let me know how to link the QML and Qt, or (b) do it themselves?  It builds
>> and runs just fine on the desktop, so no need to create an apk just to test
>> it.
>>
>> Thanks,
>>
>> Rick
>> _______________________________________________
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>> http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface
>>
>
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