Hi,
On 11/17/2010 06:47 AM, Frédéric Grelot wrote:
And if I'm understanding it right, in the futur features "Video
acceleration" is expected to address this use case?
Yes, note though that there is no ETA of this feature yet.
Yep, I've noticed that (i've been following the spice-space website for more
than a year now...).
By the way, let's imagine that I'm playing some flash video (youtube
for example) in full-screen. Is the flash plugin actually using the
"upscaling" 2D command, so that this is done client-side ?
Yes, if you play normal resolution flash videos fullscreened on a
monitor with say 1920x1080, you will
see this will work fine. OTOH if you play hd resolution flashvideos,
you will see the same problem
as with playing local hd videos multiplied by the flash is a cpu hog
factor :(
Hmmm... Unfortunately this is a well known flash issue....
They just started to provide versions that use Intel/AMD-ATI/nVidia
acceleration, I'm not sure they are considering QXL yet!
By the way for my personal culture, I'm not aware of qxl internals but do you
already know how it should work? : provide OpenGL generic APIs to the
applications, transmit them through the network layer and execute them on
client's side, or provide specific wrapper that reflects the client's card
driver?
This is not decided / designed yet.
Regards,
Hans
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