> > And if I'm understanding it right, in the futur features "Video
> > acceleration" is expected to address this use case?
> >
> 
> Yes, note though that there is no ETA of this feature yet.

Yep, I've noticed that (i've been following the spice-space website for more 
than a year now...).

> 
> > By the way, let's imagine that I'm playing some flash video (youtube
> > for example) in full-screen. Is the flash plugin actually using the
> > "upscaling" 2D command, so that this is done client-side ?
> 
> Yes, if you play normal resolution flash videos fullscreened on a
> monitor with say 1920x1080, you will
> see this will work fine. OTOH if you play hd resolution flashvideos,
> you will see the same problem
> as with playing local hd videos multiplied by the flash is a cpu hog
> factor :(

Hmmm... Unfortunately this is a well known flash issue....
They just started to provide versions that use Intel/AMD-ATI/nVidia 
acceleration, I'm not sure they are considering QXL yet!
By the way for my personal culture, I'm not aware of qxl internals but do you 
already know how it should work? : provide OpenGL generic APIs to the 
applications, transmit them through the network layer and execute them on 
client's side, or provide specific wrapper that reflects the client's card 
driver?

Frederic.

> 
> Regards,
> 
> Hans
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