Re: [WINED3D] Map D3DFMT_L16, D3DFMT_A16B16G16R16 to OpenGL formats

2006-04-10 Thread Raphael
On Monday 10 April 2006 14:48, Jason Green wrote: > On 4/10/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: > > Map: > > > > D3DFMT_L16 -> GL_LUMINANCE16_EXT > > D3DFMT_A16B16G16R16 -> GL_RGBA16_EXT > > as Raphael suggested. > > Assuming this mapping

Re: SOC project

2006-04-19 Thread Raphael
t you: new Dx9 APIs: IDirect3DSurface9::GetDC IDirect3DSurface9::ReleaseDC Anyway fixing the DIB engine will improve a lot professional applications as photoshop, ... > Lionel Regards, Raphael pgpouuP0ANxw3.pgp Description: PGP signature

Re: SoC idea: improve dsound/winmm

2006-04-21 Thread Raphael
le, deadlocks ... > Regards, > Roderick Colenbrander Regards, Raphael pgpbF2cKDWWXb.pgp Description: PGP signature

Re: SOC project

2006-04-25 Thread Raphael
work > - an acceptable tradeoff, IMHO... Well implemented OpenGL applications works: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=42 if anyone can find a simple sample who reproduce the problem we can look how to fix it (and if impact can be sufficient for a SoC project) Regards, Raphael pgptZbc0sUrIf.pgp Description: PGP signature

Re: SOC project

2006-04-25 Thread Raphael
On Wednesday 26 April 2006 00:53, Willie Sippel wrote: > Am Mittwoch, 26. April 2006 01:10 schrieb Raphael: > > On Tuesday 25 April 2006 17:26, Willie Sippel wrote: > > > Am Dienstag, 25. April 2006 15:38 schrieb Louis Lenders: > > > > Lionel Ulmer free.fr> write

Re: What do we need from other projects?

2006-04-27 Thread Raphael
bout that, you would time to code it :) > Lionel Raphael PS: it'll be cool to have a GLX extension to change the "fbconfig" of an existing window and another to share contexts (ala wglShareLists) pgpFTL4DAnppm.pgp Description: PGP signature

Re: D3D Pixel/Vertex shader discussion (for shader model 2.0+)

2006-05-04 Thread Raphael
GLSL when available, else try ARB compat code ? 2 - try to use ARB when possible, else switch to GLSL ? 3 - choose the more performant (heuristic depency of opcodes performances) ? And why about specifics NV/ATI extensions for shaders ? Keep the good job, Raphael pgpeyHZftf1GI.pgp Description: PGP signature

Re: PBuffer and wglMakeCurrent()

2006-05-12 Thread Raphael
> function names (both wrapper_wglMakeCurrent) are ok. > > If we can sort out the naming I could start adding the driver entry > points to both GDI and x11drv, without migrating the actual function > implementation, and than start migrating function by function to x11drv. > For info in windows openGL32.dll prerequs: - user32.dll - gdi32.dll - ddraw.dll I'll look at patch when i'll have time (too little for now) Thx Regards, Raphael pgp6ZMFU07Yw6.pgp Description: PGP signature

Re: SoC idea: fix wine 2398 bug.

2006-05-12 Thread Raphael
ode is a lot better to have separate X windows (as GLX context is per windows). I was thinking first to force creation on an GLXWindow when first enabling openGL, to solve most of the problems of wglShareLists. Anyway, this don't solve all cases of 2398 bug (only multi windows bugs) remains intra windows gl contexts Regards, Raphael pgpqwiQ09CPj7.pgp Description: PGP signature

Re: SoC idea: fix wine 2398 bug.

2006-05-15 Thread Raphael
On Monday 15 May 2006 12:33, Marcin Kardas wrote: > gltest once again - see attachment. > This time you can move windows with mouse (but don't go out of main > window or resize main window). Funny demo :) Regards, Raphael pgpIJi3r8bGIe.pgp Description: PGP signature

Re: Fix for the BadMatch error (bug #4945)

2006-05-26 Thread Raphael
> > Comments? > > Thanks, > > Wino Seems ok to me Regards, Raphael pgpPcpIGf2CRE.pgp Description: PGP signature

Re: Wine 1.0 Tasks

2006-05-30 Thread Raphael
users most hated bugs as: - dsound deadlocks/craps - openGL problems (multi contexts, fb/visual configs) - lotus problems Note: it will be interesting to add user votes to wine-bugs (ala kde) to better see user needs. Regards, Raphael pgpllXax39QZ9.pgp Description: PGP signature

Re: How are we doing?

2006-05-30 Thread Raphael
t;soon but extreme cases like the WoW VMA layout problem which affects >tons of users do highlight the issue. For WoW the problem is really on WoW code. Proposed patch (who try to adapt VM layout) only works for part of users. I don't understand how blizzard made to handle their memory that way > * A few random things I already got into arguments about (forums, libwine >api etc) :) > > What do you guys think? > > thanks -mike Regards, Raphael pgp1TQOkxaGlK.pgp Description: PGP signature

Re: wined3d: GLSL shader status

2006-05-30 Thread Raphael
t in wined3d, so this isn't the holy grail of patches or > anything, but it will take us that much closer to supporting new > games. Please lend a hand if you're able to. Thanks! > > (by the way, many thanks to the entire #winehackers crew for all the > help along the way so far, it's been fun) Impressive :) I'll try to test it today (if i found time) Keek the good job Regards, Raphael pgpZSIkeENgNv.pgp Description: PGP signature

Re: Wine 1.0 Tasks

2006-05-30 Thread Raphael
pecific need. Anyway for using it, we need a lot of modifications on x11drv (in the fameous window management code) acting as a composing manager. Note: it will help a lot to provide a DIB engine not dependant to X limitations > Thanks, > Huw. Regards, Raphael pgpenk5dC60BH.pgp Description: PGP signature

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Raphael
dy includes ASLR which is likely to break such > software. It will need to be fixed sooner or later, might as well be > sooner :) Yes ia agree, maybe asking them to try it on vista may help :) Regards, Raphael pgpWozQVhV1wq.pgp Description: PGP signature

Re: Wine 1.0 Tasks

2006-05-30 Thread Raphael
ki.winehq.org/OpenGL > > > The only parts who really needs X change are for: > > - glShareList: sharing fb/visual config between exitings GLX contexts > > - dinput mouse management > > Are those 1.0 blockers? For the first no For the second need users request (but it only impact games) > - Dan Regards, Raphael pgplUrL19zxwl.pgp Description: PGP signature

Re: [Darwine] RFC - wine-macos mailing list

2006-06-01 Thread Raphael
ne to make the change. > > > >What do others think? > > +1 +1 too Anyway i prefer people interested on having wined3d/opengl working over AGL (ie porting GLX code) on wine-devel list (or better in wine-d3d list) :) Regards, Raphael pgp2ouQKvTd7s.pgp Description: PGP signature

Re: D3D9: Add a test for setting / getting vertex shader constants

2006-06-06 Thread Raphael
see how windows handle that :) Regards, Raphael pgpwFcNI5oRFh.pgp Description: PGP signature

Re: D3D9: Add a test for setting / getting vertex shader constants

2006-06-06 Thread Raphael
On Wednesday 07 June 2006 00:01, Ivan Gyurdiev wrote: > Raphael wrote: > > On Tuesday 06 June 2006 23:17, H. Verbeet wrote: > >> This is a test for Ivan's patch for shader constants > >> (http://source.winehq.org/git/?p=wine.git;a=commit;h=5f5969b3c5bd23

Re: wined3d: Another GLSL shader status update

2006-06-12 Thread Raphael
rawprim.c, indexbuffer.c, palette.c, query.c, resource.c, stateblock.c, swapchain.c, utils.c, vertexbuffer.c, volume.c, wined3d_main.c Only one thing to new hackers: never begin with device.c :) Regards, Raphael pgpShjYfb49p2.pgp Description: PGP signature

Re: wined3d: GLSL Patch feedback requested

2006-06-12 Thread Raphael
VertexShaderFunction)" block ? - i think moving binding code (GLSL and ARB) on a new base shader method (ex IWineD3DBaseShaderImpl_Bind) will be cleaner (and permit to not have GLS/ARB code in drawprim) - same for shaders constant loading Best Regards, Raphael pgpu82Xo7y16L.pgp Description: PGP signature

Re: Vertex Buffer Objects for WineD3D

2006-06-12 Thread Raphael
On Monday 12 June 2006 13:40, Stefan Dösinger wrote: > Hi, > This is an updated version of the VBO patch. The main difference is the > integration with IWineD3DDevice::ProcessVertices which gives a nice > performance boost for Half-Life 1 and propably Anarchy Online(not tested > yet). It will b

Re: WINED3D: Bug 5418

2006-06-13 Thread Raphael
On Tuesday 13 June 2006 09:21, H. Verbeet wrote: > http://bugs.winehq.org/show_bug.cgi?id=5418 > > The code in question does look a bit dodgy. Bad merge perhaps? Yes Seems bad merge Raphael pgp6DPsEEn5U5.pgp Description: PGP signature

Re: wined3d: GLSL Patch feedback requested

2006-06-13 Thread Raphael
On Tuesday 13 June 2006 18:39, Jason Green wrote: > On 6/13/06, H. Verbeet <[EMAIL PROTECTED]> wrote: > > On 13/06/06, Raphael <[EMAIL PROTECTED]> wrote: > > > I only have one question: > > > i see you have a cache to reuse prgid in set_glsl_shader_pro

Re: [WineD3D] fix bug 4872

2006-06-14 Thread Raphael
On Thursday 15 June 2006 02:34, Raphael wrote: > Hi, > > first patch since a long time :) > > Changelog: > - rename WineD3D_(Create|Release)FakeGLContext to WineD3D_(Create| > Release)FakeGLContextOnNeed > - and if a GL context is already active (and was not a fake c

Re: [WineD3D] fix bug 4872

2006-06-15 Thread Raphael
place, > so I don't see why would you accent this error out of any other related > stuff? Simply because it's the main cause why too many games complains about D3D init failure. And having [OK] [FAILED] is more readable than TRACE("returns %d\n", hr) > Vitaliy Regards, Raphael pgphxKfXvZdGo.pgp Description: PGP signature

Re: [dbghelp] improve dwarf support

2006-06-16 Thread Raphael
On Friday 16 June 2006 13:06, Eric Pouech wrote: > 2006/6/16, Raphael <[EMAIL PROTECTED]>: > > Hi, > > > > Changelog: > > - map lines section > > - better robustness > > - support of unamed syms > > - better traces > > - ref h

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-19 Thread Raphael
On Monday 14 August 2006 19:57, you wrote: > Hi Raphael, Hi Roderick, sorry for late response i was in holidays (and before that a long moving to my new apartment) > I'm not sure how well you are monitoring the wine-devel lists these days, > so I'm also directing this mail

Re: WineD3D: gpu detection

2006-08-19 Thread Raphael
g usuals GL caps queries :) Raphael pgpua9brNB4ZT.pgp Description: PGP signature

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-21 Thread Raphael
allow us to use > WineD3D on Windows for testing purposes. It would be usefull if our opengl > can atleast handle windowed rendering. I don't know the code that well to > change it. Problem with WineD3D on top of WGL is that we lost many of usefull APIs I think WineD3D on top of x

Re: [DMUSIC] Improve dmusic loading

2004-03-10 Thread Raphael
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wednesday 10 March 2004 02:21, Alexandre Julliard wrote: > Raphael <[EMAIL PROTECTED]> writes: > > Changelog: > > - debugstr_DMUS_OBJECTDESC more readable (not more limited to the 200 > > characters of wine_dbg_spr

Re: renewed: wine/dlls/d3d8/device.c cleanup-3

2004-03-25 Thread Raphael
); > #endi Here it should be a FIXME. It must be implemented using GLXPixmaps for olders GLX versions (see the function comment) Regards, Raphael -BEGIN PGP SIGNATURE- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAY3qOp7NA3AmQTU4RAjQ0AJwNuhHeXKxnkDQ8I/7mn+ZyKdI13wCePyGt 7sS7J/45W6nMbG3CFD5jWfE= =QazV -END PGP SIGNATURE-

Re: [DXDIAG2] First Implementation

2004-04-15 Thread Raphael
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Alexandre, On Friday 16 April 2004 01:27, Alexandre Julliard wrote: > Raphael <[EMAIL PROTECTED]> writes: > > + * @TODO: fix wine headers dependencies > > + */ > > +#if !defined( _MSC_VER ) || defined( __WINE__

Re: [dx104] better hardware vertex shader activation

2004-04-17 Thread Raphael
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Friday 16 April 2004 22:40, you wrote: > Raphael <[EMAIL PROTECTED]> writes: > > Changelog: > > - Use a config entry (instead of the registrry) to control the HW > > vertex shader activation > > Actually the r

Re: [DXDIAG2] First Implementation

2004-04-17 Thread Raphael
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Friday 16 April 2004 02:14, Alexandre Julliard wrote: > Raphael <[EMAIL PROTECTED]> writes: > > Yes i know that, but i only need objbase.h who doesn't include windows.h > > (with ms vs headers). > > Yes it does

Re: d3d8 CVS brokenness?

2004-04-19 Thread Raphael
der (in > /usr/include/GL dir) ? Hi all, I think i have the fix, see attached. I'm waiting for Alexandre to commit the dx105 and your (Christian) Patch to send it. Regards, Raphael -BEGIN PGP SIGNATURE- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAhDy1p7NA3Am

Re: DirectPlay

2004-04-24 Thread Raphael
reason to use it is to > play games with friends :) > If you want to work on it, go right ahead... Yes, Feel free > thanks -mike Regards, Raphael -BEGIN PGP SIGNATURE- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAihwkp7NA3AmQTU4RAiuFAJ45ckEJxqH42YSFlpaWOdphQrxKEACgm7Ne jxgAE+cbbVHM5w0dQ+/PF3M= =bQbi -END PGP SIGNATURE-

Re: [D3D8] Many Improvements

2004-04-28 Thread Raphael
glCompressedTexImage2DARB() > > - glCompressedTexImage2DARB(gl_target, > - ... > + glCompressedTexImage2D(gl_target, > + ... > > The old name compiled fine for me; changing it back fixes the compile. > This is on RH7.3. Yes, you have an old (too old?) GL header. I h

Re: regression: crash on X2

2004-05-02 Thread Raphael
hows it crashes in the X2 exe file. > > Any one can hand me a lead to find the patch that couses it? What is the X2 Game ? it's a d3d8 (or d3d < 7) game ? How we can get a demo for it ? Regards, Raphael -BEGIN PGP SIGNATURE- Version: GnuPG v1.2.4 (

Re: d3d8 CVS doesn't compile

2004-05-02 Thread Raphael
han mine so I will let him continue > the discussion if he wishes to :-) :) Well for d3d8, our goal is to be independent from GL headers, having all we need on d3dcore_gl.h header. In future i'll move all gl backend into wined3d (second point from lionel proposals) For the third point,

Re: dlls/d3d8/utils.c regression

2004-05-02 Thread Raphael
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Saturday 01 May 2004 18:28, Gerald Pfeifer wrote: > Raphael, Hi Gerald, > the following change to dlls/d3d8/utils.c > actually causes a new problem with XFree86 4.3.0 and Mesa 3.4.2: > > utils.c:1306: warning: implicit declarat

Unreal2: dsound/dmusic regression

2004-05-02 Thread Raphael
ueryDebugBuffer (96, 0): returning 0x403bf298 fixme:debug_buffer:RtlQueryProcessDebugInformation (8, 8001, 0x403bf298): stub fixme:debug_buffer:RtlDestroyQueryDebugBuffer (0x403bf298): stub As you can see, the waveOutOpen call failed. And dsound returns NULL :( Can you look it ? R

Re: Unreal2: dsound/dmusic regression

2004-05-04 Thread Raphael
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Robert, > Try this patch. DirectSoundCreate should be called with the GUID of > the device or NULL for the default device, not the GUID of the COM > object interface. Thx, its perfect (i have included it in my patch) Regards, Raphael -

Re: [DMUSIC] cleanups, fixes and IDirectMusicStyle loading

2004-05-14 Thread Raphael
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Friday 14 May 2004 06:05, Alexandre Julliard wrote: > Raphael <[EMAIL PROTECTED]> writes: > > Alexandre, instead using copy of the sames files can we use a static > > library for sharing this code ? > > I'm afraid

Re: [DMUSIC] cleanups, fixes and IDirectMusicStyle loading

2004-05-14 Thread Raphael
ing a couple of structure dumping functions it's > not worth it. You are right, but it this case i will copy this 2 sources for 5-6 dlls :( Regards, Raphael -BEGIN PGP SIGNATURE- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFApR+cp7NA3AmQTU4RAm5QAJ9k3a/hp9Gi0nSgAn4Vsp4fsInJJwCeImbT lBi1Erm1S5Ey0/e8wOwfOkE= =6BBC -END PGP SIGNATURE-

Re: Empty (Stubs in spec only) d3drm

2004-05-18 Thread Raphael
i say easy :) As the implement only should have little needs for Win32 APIs, this can be a "janitorial project" to begin to understand wine compilation/dev/... specific processes with easy way to test it (dx sdk demos) > Lionel Regards, Raphael -BEGIN PGP SIGNATURE

[DMUSIC] Happy Happy :)

2004-05-19 Thread Raphael
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, I'm glad to announce that now (with this little patch) Unreal2 is working and playable (it's only slow and i havent seen graphics problems for now). Now play :) Changelog: - better handling of User IDirectMusicTools Regard

Re: [DMUSIC] IDirectMusicSegment8 loading of Wave Segments

2004-05-26 Thread Raphael
i think that should QI only returns the Wave parent (ie the DMSegment) > - Rok Regards, Raphael -BEGIN PGP SIGNATURE- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAtSaKp7NA3AmQTU4RAi5WAJ9noKq3/dOM4jCXPGkdPhUQOfQwNQCeJo65 8dXUU8U411uCOI9FQbGz++k= =+g26 -END PGP SIGNATURE-

Re: wine

2004-06-01 Thread Raphael
ks > Mike > > > Exception at EIP=0081F2B4: ACCESS VIOLATION > > While attempting to read memory at > > - > > EAX= EBX=0001 ECX=013C EDX=41796208 > > ESI=06D7 EDI=407CFD7C EBP=0

Re: CVS Wine doesn't build on NVidia system (2004-05-01)

2004-06-01 Thread Raphael
, You can use attached patch Christian think that all people sould have ATI or Mesa headers :) Regards, Raphael -BEGIN PGP SIGNATURE- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAvODZp7NA3AmQTU4RAlSJAJ4kfj9jnn4jdVvlVLmg69AWD7+F+wCgkbWm 786R2YpxTd84ZhuJoi

Re: [OLEAUT32] Resend: Typelibs, Better handling of References

2004-06-01 Thread Raphael
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tuesday 01 June 2004 10:49, Mike Hearn wrote: > On Tue, 2004-06-01 at 09:33 +0200, Raphael wrote: > > Now we go further on many InstallShields (i'm using Prince Of Persia and > > SplinterCell Demo) but InstallShield seems to f

Re: [OLEAUT32] Resend: Typelibs, Better handling of References

2004-06-01 Thread Raphael
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tuesday 01 June 2004 23:16, Raphael wrote: > On Tuesday 01 June 2004 10:49, Mike Hearn wrote: > > On Tue, 2004-06-01 at 09:33 +0200, Raphael wrote: > > > Now we go further on many InstallShields (i'm using Prince Of Persia

[D3D8] Fix Ati set_tex_op

2004-06-10 Thread Raphael
eal(s) (UT2003,UT2004,U2) are more beautifulls :) Regards, Raphael -BEGIN PGP SIGNATURE- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAyP9+p7NA3AmQTU4RAiFyAJ0TqFMtteoA2A7NIMQ1tZqnEnuiIACeLKL7 6zh71LxsAFX1KhX6W1Q0EP4= =93Dw -END PGP SIGNATURE- ? emacs ? test.c Index: dev

Re: [wineD3D] HW Vertex Buffer

2004-10-20 Thread Raphael
IWineD3DDevice_BindVertexBuffer/IWineD3DDevice_UnbindVertexBuffer) Regards, Raphael Index: device.c === RCS file: /home/wine/wine/dlls/wined3d/device.c,v retrieving revision 1.2 diff -u -r1.2 device.c --- device.c 14 Oct 2004 00:32:04 - 1.2

Re: [wineD3D] HW Vertex Buffer

2004-10-21 Thread Raphael
o comment that this change is desperately needed as hardware buffer > support should speed up the d3d support too. > > It seems odd to turn away new code, especially when hardly anyone else > helps on the d3d side! > Jason Thx Best Regards, Raphael pgpmP2FyCeu2l.pgp Description: PGP signature

Re: msdn: d3drs_wrap[0-7] ???

2004-10-21 Thread Raphael
ed for Cube Textures (used for "Env" Bump Mapping) (GL_TEXTURE_WRAP_Q ?) > Thx in advance > Nikolas Regards, Raphael pgpRhSloQRAto.pgp Description: PGP signature

Re: msdn: d3drs_wrap[0-7] ???

2004-10-21 Thread Raphael
ing something as I go! Don't worry we'll help you :) > Regards, > Jason Regards, Raphael pgpTWm5lbJwPh.pgp Description: PGP signature

Re: d3drs_wrap[0-7] ???

2004-10-21 Thread Raphael
gure out what an undocumented function does? > (namely d3drs 172 and 173) They seems deprecated since DX8.1 (maybe never implemented) D3DRS_POSITIONORDER = 172, D3DRS_NORMALORDER = 173, > Cheers > Nikolas Regards, Raphael pgpFs0nXWh9DM.pgp Description: PGP signature

Re: d3drs_multisampleantialias: check for it?

2004-10-24 Thread Raphael
at least i understood it that way...). Is it enough to simply turn it > on? And if not, how should i do this??? You have to enable multisupport when User want to use it (ie CreateDevice, SetRenderState, ...) And you must deactive it at device destruction > Thx in advance > Nikolas

Re: profiling GTA4. question about polling

2004-11-22 Thread Raphael
of d3d8 to test after > > that :) > > GTA uses diffuse color exclusively. > This was after playing the game for about 3 minutes on highest settings: > pixel size: 0 > diffuse: 745455 > blending weights: 0 Ok, good news. It should work well with my version :) > > Reg

Re: profiling GTA4. question about polling

2004-11-25 Thread Raphael
The game works almost as fast as in Windows!! Good news :) > Brian G. > Regards, Raphael pgpXVH7ostqWS.pgp Description: PGP signature

Re: Build problems with GL_VERSION_1_2

2004-12-17 Thread Raphael
RD... in > wined3d_private.h for the non-GL_VERSION_1_3 case. > > I can see a linguistically obvious fix that gets me thorugh the compilation > but since I haven't the faintest idea about d3d and GL I don't know if it > is correct, so I won't submit it. Hi Bi

Re: COM inheritance Q

2005-01-13 Thread Raphael
urce inherits from IUnknown Jason, why IWineD3DSurface inherits from IWineD3DResource ? as D3DSurfaces dont inherits from Ressources (cf http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3dsurface9/_idirect3dsurface9.asp) But for me the only (proper) way to handle your problem is to do as done in d3d8 code Regards, Raphael pgphiyMmWunPr.pgp Description: PGP signature

Re: COM inheritance Q

2005-01-13 Thread Raphael
icrosoft.com/library/default.asp?url=/library/en-us/directx9_c >/ > directx/graphics/reference/d3d/interfaces/idirect3dsurface9/_idirect3dsurfa >c e9.asp > > states > > Inherits from IDirect3DResource9 > > (See the table) > > I think the sdk includes also do it thi

Re: wine/ include/wine/wined3d_interface.h dlls/wi ...

2005-01-19 Thread Raphael
; michael Thx, i'm not happy with this prototypes (GetDeclaration8/9) for now i'll use a VOID* (ugly) for that waiting to have a more cleaner/robust way to handle that differences between directx versions Regards, Raphael pgpOknNhq5XLC.pgp Description: PGP signature

Resend: [wined3d] more vertex declaration work

2005-01-24 Thread Raphael
Hi, I resend it (resync from current cvs) as i haven't been commited yet Regards, Raphael > > Changelog: > - VertexDeclaration device APIs > - D3D9 declarations parsing > - a little better APIs (trying to avoid compil problems) > > Todo: > - D3D8 declaration

Re: Resend: [wined3d] more vertex declaration work

2005-01-25 Thread Raphael
On Tuesday 25 January 2005 07:44, Paul Vriens wrote: > On Tue, 2005-01-25 at 01:26, Raphael wrote: > > Hi, > > > > I resend it (resync from current cvs) as i haven't been commited yet > > > > Regards, > > Raphael > > > > > Change

Re: Resend: [wined3d] more vertex declaration work

2005-01-25 Thread Raphael
On Tuesday 25 January 2005 02:22, Scott Ritchie wrote: > On Tue, 2005-01-25 at 01:26 +0100, Raphael wrote: > > Hi, > > > > I resend it (resync from current cvs) as i haven't been commited yet > > Gosh I hope you don't get committed, it would be a shame to lose

Re: Resend: [wined3d] more vertex declaration work

2005-01-25 Thread Raphael
On Tuesday 25 January 2005 11:19, Alexandre Julliard wrote: > Raphael <[EMAIL PROTECTED]> writes: > > I resend it (resync from current cvs) as i haven't been commited yet > > > > Regards, > > Raphael > > > > > Changelog: > > > - Ver

Re: more d3d9

2005-01-26 Thread Raphael
smaller chunks that the last > lot!) :) maybe you should begin to send this little by little. It's better to avoid conflits as you, Jason and me are working on wined3d/d3d9 Regards, Raphael pgp2HfMBXxzRM.pgp Description: PGP signature

Re: [d3d9] VertexDeclaration support

2005-01-27 Thread Raphael
On Thursday 27 January 2005 22:51, Ann and Jason Edmeades wrote: > Hi Raphael, Hi Jason :) > Get/SetRenderTarget in d3d9 cant be right - if has to go through wined3d, I know, it's only to get my demos at least starting before you and Oliver sent the real implementation > Note

[AppDB] bug on links

2005-01-31 Thread Raphael
Hi, try http://appdb.winehq.org/appview.php?appId=443&versionId=627 select the www.darkageofcamelot.com link bug :) Regards, Raphael pgpCttw9vQiY7.pgp Description: PGP signature

Re: World Of Warcraft

2005-02-16 Thread Raphael
e people working on d3d9 dlls have set as far as a date > they would like to have it done by? Or is it just one of those "It will be > done when it's done" sort of things? :) Well Oliver is working a lot on this tree to split into small patches, and i have to send some patches. I think it shouldn't be long before an almost working d3d9.dll > Thanks in advance, > Darckness Regards, Raphael pgp9y91g32SYd.pgp Description: PGP signature

Re: World Of Warcraft

2005-02-21 Thread Raphael
Hi Alex, can you try this patch ? Regards, Raphael > On Sun, Feb 20, 2005 at 01:43:44PM +0100, Lionel Ulmer wrote: > > Well, if you want just to test if the application works better, just add > > (stubbed) support for the following extensions: > > > > http://oss.

Re: World Of Warcraft

2005-02-21 Thread Raphael
Ouppsss better patch sorry Regards, Raphael On Monday 21 February 2005 09:58, Alex Woods wrote: > On Mon, Feb 21, 2005 at 09:33:29AM +0100, Raphael wrote: > > can you try this patch ? > > Yes, doesn't look any different though. I did notice that with either > patch I ge

Re: World Of Warcraft

2005-02-23 Thread Raphael
ntervalEXT" ... wglSwapIntervalEXT might be a typo rather > > >than. > > > > You are right > > Seems that lionel made a typo :) > > Nope. That typo was mine. lol sorry for mismatch :) i'll give you copyright :) Regards, Raphael pgpxylkKT02Kb.pgp Description: PGP signature

Re: World Of Warcraft

2005-02-23 Thread Raphael
On Monday 21 February 2005 21:53, Alex Woods wrote: > On Mon, Feb 21, 2005 at 09:39:31PM +0100, Raphael wrote: > > Ouppsss > > > > better patch > > Thanks, and good timing - I was just about to go and debug it ;) :) > The new patch gives the following wglGetProcAdd

Re: World Of Warcraft

2005-02-23 Thread Raphael
ect/structure/whatever don't match I wondered it > > >"wglGetSwapIntervalEXT" ... wglSwapIntervalEXT might be a typo rather > > >than. > > > > You are right > > Seems that lionel made a typo :) > > Oh, I will let you fix it when you send the P

Re: World Of Warcraft

2005-02-23 Thread Raphael
stuff for the minimap long before it > gets into the actual game. And it don't crash (we returns a NULL ptr!!) ? > Have you actually started on the Pbuffer code now Raphael? If you have, > is there anything I can do to help? At the very least I have a testbed > I suppose ;) only

Re: World Of Warcraft

2005-02-23 Thread Raphael
PbufferARB (0x7b8, 1, 1024, 1024, 0x55bdfc4c) > > trace:opengl:wglGetPbufferDCARB ((nil)) > > Ah ah !! Now we have some motivation to actually work on PBuffers... Now > who, from Raphael, Olivier or me will send the patch first :-) ? I'm waitiing you :) i have some d3d/dmusic

Re: World Of Warcraft

2005-02-23 Thread Raphael
On Wednesday 23 February 2005 22:32, Troy Rollo wrote: > On Wed, 23 Feb 2005 19:59, Raphael wrote: > > On Tuesday 22 February 2005 03:10, Troy Rollo wrote: > > > Nope. That typo was mine. > > > > lol sorry for mismatch :) > > > > i'll give you copyri

Re: World Of Warcraft

2005-02-23 Thread Raphael
g 5) > wgl_ext.c:312: warning: unused variable `bmp' > wgl_ext.c: At top level: > wgl_ext.c:218: warning: 'ConvertAttribGLXtoWGL' defined but not used. don't worry i'll clean it on the real patch Regards, Raphael pgp8cbKclHgfy.pgp Description: PGP signature

Re: [ADVAPI] SetSecurityInfo

2005-03-07 Thread Raphael
On Friday 04 March 2005 11:56, Alexandre Julliard wrote: > Raphael <[EMAIL PROTECTED]> writes: > > On Friday 04 March 2005 00:45, Robert Shearman wrote: > > > I have made a few comments on the implementation below: > > > > SRCDIR= @srcdir@ > &g

Re: Voodoo3, Banshee and D3D

2005-03-07 Thread Raphael
ne is not a solution. D3D8 default behavior have this mode enabled. what we can do is to disable it on older hardware (when we be able to have a proper hardware detection) Regards, Raphael pgpGbQRXqk1Gs.pgp Description: PGP signature

Re: [DPLAYX] fix bug 872

2005-03-08 Thread Raphael
On Tuesday 08 March 2005 17:02, Alexandre Julliard wrote: > Raphael <[EMAIL PROTECTED]> writes: > > Hi, > > > > cf http://bugs.winehq.org/show_bug.cgi?id=872 > > > > Seems he have created events (hTemps) leaks no ? > > I'm not sure why th

Re: [DPLAYX] fix bug 872: try 3

2005-03-09 Thread Raphael
Hi, > You can't close handles from another process. Oups big mismatch > Rob Retry again :) Regards, Raphael Index: dplobby.c === RCS file: /home/wine/wine/dlls/dplayx/dplobby.c,v retrieving revision 1.39 diff -u -r1.3

Re: [ADVAPI] SetSecurityInfo

2005-03-09 Thread Raphael
On Friday 04 March 2005 11:56, Alexandre Julliard wrote: > Raphael <[EMAIL PROTECTED]> writes: > > On Friday 04 March 2005 00:45, Robert Shearman wrote: > > > I have made a few comments on the implementation below: > > > > SRCDIR= @srcdir@ > &g

Re: Discussion on Bug tracking database

2005-03-10 Thread Raphael
resolve a bug as "ABANDONED" :^) Hi, it will be perfect if we can have more specifics components: - wine-directx-dmusic - wine-directx-dsound - wine-directx-ddraw (old directx code < dx8) - wine-directx-d3d (new directx code >= dx8) As wine-directx is too much generic and most of errors are dsound problems Thx Regards, Raphael pgpO6RlPMrJam.pgp Description: PGP signature

Re: [DMUSIC/DINPUT] includes fixes

2005-03-11 Thread Raphael
_DX3 rather > than DIDEVICEOBJECTDATA. > > I know it is a pain to have to change the source but if you have the > source, at least you have that option. It can be a solution, but a real pain. For binary compatibility, isnt a problem as we must check size/version of structures Regard

Re: [DSOUND] little patch

2005-03-11 Thread Raphael
Hi On Friday 11 March 2005 03:40, Robert Reif wrote: > Raphael wrote: > >Hi > > > >Changelog: > > - try to have better match caps with hw caps so games can active more hw > >support > > > >Regards, > >Raphael > > > > > > >

Re: [X11DRV] Fix X11 Device list leak

2005-03-14 Thread Raphael
t; I'll try my best to respond, but can't promise anything. > Regards, Raphael pgpfo2jq2zxSM.pgp Description: PGP signature

Re: Problems with VirtualAlloc/Lock

2005-03-14 Thread Raphael
Hi, interesting seems we have a bug report about that problem (behavior differences) http://bugs.winehq.org/show_bug.cgi?id=890 Regards, Raphael pgphdqoXTIGCs.pgp Description: PGP signature

Re: [DMUSIC/DINPUT] includes fixes

2005-03-14 Thread Raphael
uild (it's why bug 2483 exists: build problem on an > > old dx game) > > What sort of code breaks because of extra fields in a structure? Could > you give an example? Almost all old dinput codes (or you can say old non-portable and buggy games) :) I'll try to r

Re: [DSOUND] little patch

2005-03-14 Thread Raphael
plus a lot of documentation explaining what is going > on. > > I think this should go in debug.h but there is only trace stuff in there > so I put it in library.h. I approve :) i would like to have a wine_dbgstr_cs() :) Alexandre ? Regards, Raphael pgp5kQ5WkOzqe.pgp Description: PGP signature

Re: World Of Warcraft

2005-03-15 Thread Raphael
nterruption. > > Holly Hi, well this is an ugly to deactivate GL_ARB_vertex_buffer_object (OpenGL only) extension support by game. If you have correct graphics after that, you have find (another) ATI linux driver bug :) You can send it to ATI guys (they will be happy) :) Regards, Raphael PS: Nvidi

Re: [SETUPAPI] fix bug 1140

2005-03-16 Thread Raphael
On Wednesday 16 March 2005 19:57, Alexandre Julliard wrote: > Raphael <[EMAIL PROTECTED]> writes: > > patch who correct bug 1140 (http://bugs.winehq.org/show_bug.cgi?id=1140), > > htmlhelp install is success :) > > > > Changelog: > > - fix GenFormS

Re: World of Warcraft

2005-03-23 Thread Raphael
have copy of WoW to test on), let me know > (include what you'd want to see as well, if you don't mind). > > Thanks in advance, > Darckness Hi, can you try with this patch ? Regards, Raphael Index: wgl_ext.c === RCS file

Re: World of Warcraft

2005-03-23 Thread Raphael
Hi again, > > Hi, > > > > can you try with this patch ? > > > > Regards, > > Raphael > > Still doesn't work. I attached another opengl trace in case you can pick > out something that's changed though. > > Darckness Thx, inter

Re: [MSVCRT] implement _mbsbtype

2005-04-05 Thread Raphael
On Tuesday 15 March 2005 00:43, Juan Lang wrote: > Raphael wrote: > > + if (!*str) { /** TODO: check *str validity */ > > +return -1; /** _MBC_ILLEGAL */ > > + } > > + if (start == str && MSVCRT_isleadbyte(*str)) { > > +return 1; /** _MBC

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