Hi
> If you have source written for an early version of DirectX, then you have
> two options:
> 1 port the source to a later version of DirectX
> 2 use the compatibility structures provided by both Microsoft and wine
>
> In the second case you would use DIDEVICEOBJECTDATA_DX3 rather
> than DIDEVICEOBJECTDATA.
>
> I know it is a pain to have to change the source but if you have the
> source, at least you have that option.

It can be a solution, but a real pain.

For binary compatibility, isnt a problem as we must check size/version of 
structures 

Regards,
Raphael

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