Hi > If you have source written for an early version of DirectX, then you have > two options: > 1 port the source to a later version of DirectX > 2 use the compatibility structures provided by both Microsoft and wine > > In the second case you would use DIDEVICEOBJECTDATA_DX3 rather > than DIDEVICEOBJECTDATA. > > I know it is a pain to have to change the source but if you have the > source, at least you have that option.
It can be a solution, but a real pain. For binary compatibility, isnt a problem as we must check size/version of structures Regards, Raphael
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