Re: dinput.dll: mouse didn't work

2004-07-26 Thread Michael Schlüter
Am Dienstag, den 27.07.2004, 00:18 +0200 schrieb Michael Schlüter: > The keyboard hasn't that problem because it calls SetWindowsHookExW and > UnhookWindowsHookEx from keyboarddev_create_deviceA/W and > SysKeyboardAImpl_Release and are only called once in a program. Maybe > this could be done for t

Re: dinput.dll: mouse didn't work

2004-07-26 Thread Michael Schlüter
Am Sonntag, den 25.07.2004, 18:18 +0200 schrieb Lionel Ulmer: > On Sun, Jul 25, 2004 at 04:10:04PM +0200, Michael Schlüter wrote: > > Are keyboard and mouse handled within the same thread? > > Well, depends of the game... I think that it could well use a Keyboard > device in one thread and a mouse

Re: dinput.dll: mouse didn't work

2004-07-25 Thread Lionel Ulmer
On Sun, Jul 25, 2004 at 04:10:04PM +0200, Michael Schlüter wrote: > Are keyboard and mouse handled within the same thread? Well, depends of the game... I think that it could well use a Keyboard device in one thread and a mouse device in another (for that, a +tid trace is nice because it prefixes a

Re: dinput.dll: mouse didn't work

2004-07-25 Thread Michael Schlüter
Am Samstag, den 24.07.2004, 22:50 +0200 schrieb Lionel Ulmer: > > And later when pressing a mouse button: > > > > trace:hook:HOOK_CallHooks calling hook in thread 0013 WH_MOUSE_LL code 0 > > wp 200 lp 4071d074 > > > > But then there is no other dinput message. Shouldn't there be a call of > > the

Re: dinput.dll: mouse didn't work

2004-07-24 Thread Lionel Ulmer
> And later when pressing a mouse button: > > trace:hook:HOOK_CallHooks calling hook in thread 0013 WH_MOUSE_LL code 0 > wp 200 lp 4071d074 > > But then there is no other dinput message. Shouldn't there be a call of > the mouse callback function? There should, yeah But the way this works is

Re: dinput.dll: mouse didn't work

2004-07-22 Thread Andreas Mohr
Hi, On Thu, Jul 22, 2004 at 07:38:26PM +0200, Michael Schlüter wrote: > Hi, > > I've a small problem with wine (cvs from today) when trying to play a > game that uses dinput.dll. The game starts fine, keyboard inputs works > but the mouse cursor didn't move. I had a look at the source code of > d

dinput.dll: mouse didn't work

2004-07-22 Thread Michael Schlüter
Hi, I've a small problem with wine (cvs from today) when trying to play a game that uses dinput.dll. The game starts fine, keyboard inputs works but the mouse cursor didn't move. I had a look at the source code of dinput/mouse.c and the trace messages of dinput. But there is one thing I don't unde