Am 01.05.2013 07:19, schrieb Brock York:
> Hey Everyone,
> I've been wanting to get into Google Summer of Code and Wine development for
> quite a while now.
> I was looking on the wine ideas page : http://wiki.winehq.org/SummerOfCode
>
> I'm interested in doing the
Hey Everyone,
I've been wanting to get into Google Summer of Code and Wine development
for quite a while now.
I was looking on the wine ideas page : http://wiki.winehq.org/SummerOfCode
I'm interested in doing the first one: Tools - Implement new control panel
applets, but am wonder
Hi Anulesh,
improving wine's support of cygwin is a toughie.
( I gave http://bugs.winehq.org/show_bug.cgi?id=15679 the old college
try, but failed. )
You should probably be more specific about what you have in mind.
- Dan
Sir,
I will be applying for GSoC 2013 under your mentoring team.
Sorry for contacting very late with you as I was not aware of this program.
I came to know yesterday that Gsoc is going to start.
As a CS student and I have a well understanding of C C++ and Java and Data
structures I am always very k
Hi,
How much knowledge should I have before applying for the wine project of
implementing missing D3DX9 apis? Currently I have learnt opengl; I am
familiar with the opengl and glut functions and the concepts behind these
functions.
Thanks for your help,
Liu Tuo
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Hi,
Am 2013-04-10 18:28, schrieb Liu Tuo:
> I am Liu Tuo from National University of Singapore. I am
> interested in implementing missing D3DX9 APIs, how can I know more
> about this project and how can I apply for it? Is there anyone who
> can help m
Hi,
I am Liu Tuo from National University of Singapore. I am interested in
implementing missing D3DX9 APIs, how can I know more about this project and
how can I apply for it? Is there anyone who can help me with this?
Regards,
Liu Tuo
Hi,
I am Liu Tuo from National University of Singapore, a second year student in
computer science. I am interested in joining this year's google summer of code
in wine project.
Have a nice day,
Liu Tuo
Hi,
I am sami, i am student at limoges university in france
am doing a master degree: Cryptology and information security
and am interesting to work on wine project this summer
I like C programming.
Regards
Am Donnerstag, 5. April 2012, 23:25:02 schrieb Alexander Mezin:
> I want to contact possible mentor to discuss
> what parts of the libraries must be implemented, but I can't find his
> e-mail, wiki says that his page isn't created.
You can find the current state of our d3dx libraries in the Wine so
Hello. I want to participate in GSoC and work on project "Direct3D:
Implement missing D3DX libraries", listed at
http://wiki.winehq.org/SummerOfCode. I have experience of developing
for Windows using Direct3D 9 and D3DX, so I think I'm the one who you
need for this project. About two years ago I re
gle Summer of Code
Datum: Mon, 26 Mar 2012 15:27:05 -0700
Van:Carol Smith
Antwoord-naar: google-summer-of-code-announce+own...@googlegroups.com
Aan: Google Summer of Code Announce
Hi there,
We are pleased to announce that we are now accepting applications from
students to participate
On Sun, Mar 4, 2012 at 9:15 AM, Bhuvnesh Joshi
wrote:
> Hello All,
>
> I am a student of computer science and I am very much interested in
> participating in GSOC 2012 through this organisation.I am interested
> in porting applications to wine.I have good knowledge of c/c++ but I
> have never s
Hello All,
I am a student of computer science and I am very much interested in
participating in GSOC 2012 through this organisation.I am interested
in porting applications to wine.I have good knowledge of c/c++ but I
have never such kind of porting/open souce project in past.So please
guide me ho
On Sat, Feb 11, 2012 at 03:56:43PM +, Jerome Leclanche wrote:
> On Sat, Feb 11, 2012 at 2:50 PM, Maarten Lankhorst
> wrote:
>
> > Hey Jeremy,
> >
> > Op 10-02-12 20:23, Jeremy White schreef:
> >
> > Hi Folks,
> >>
> >> It's that
On Sat, Feb 11, 2012 at 2:27 PM, Maarten Lankhorst
wrote:
> Are you sure? I don't see any example calls being wrapped to ITextHost
> for example..
>
Yup, I worked on it myself. All those ITextHost_*(...), which you can
easily grep for in editor.c, are using macros in editor.h:
--- snip ---
#
Hey Dylan,
Op 11-02-12 18:48, Dylan Smith schreef:
On Sat, Feb 11, 2012 at 9:50 AM, Maarten Lankhorst
mailto:m.b.lankho...@gmail.com>> wrote:
I have my doubts about these for example:
- Richedit windowless mode - There's no way this can be a student
project until someone does the t
On Sat, Feb 11, 2012 at 9:50 AM, Maarten Lankhorst
wrote:
> I have my doubts about these for example:
> - Richedit windowless mode - There's no way this can be a student project
> until someone does the thiscall that works both ways, this has been the
> biggest stumbling block to implementing it.
On Sat, Feb 11, 2012 at 2:50 PM, Maarten Lankhorst
wrote:
> Hey Jeremy,
>
> Op 10-02-12 20:23, Jeremy White schreef:
>
> Hi Folks,
>>
>> It's that time of year again - summer of code is going to start up soon.
>>
>> Maarten, you've been coordi
Hey Jeremy,
Op 10-02-12 20:23, Jeremy White schreef:
Hi Folks,
It's that time of year again - summer of code is going to start up soon.
Maarten, you've been coordinating things for us for a while now - are
you still game? Would you like help? Anyone else willing to volunteer
to
I assisted last year and would be happy to do so again, or take over if
Maarten doesn't want to.
Cheers,
Austin
On Feb 10, 2012 1:24 PM, "Jeremy White" wrote:
>
> Hi Folks,
>
> It's that time of year again - summer of code is going to start up soon.
>
> Ma
Hi Folks,
It's that time of year again - summer of code is going to start up soon.
Maarten, you've been coordinating things for us for a while now - are
you still game? Would you like help? Anyone else willing to volunteer
to help admin the process?
Cheers,
Jeremy
---
Conservanc
On 4/25/11 4:02 PM, Austin English wrote:
We've got five projects this year:
Jay Yang - Implement the Explorer -
http://socghop.appspot.com/gsoc/project/google/gsoc2011/yangjay/8001
Lucas Fialho Zawacki - Implementation of DirectInput8 Action Mapping
feature - http://socghop.appspot.com/gsoc/proj
We've got five projects this year:
Jay Yang - Implement the Explorer -
http://socghop.appspot.com/gsoc/project/google/gsoc2011/yangjay/8001
Lucas Fialho Zawacki - Implementation of DirectInput8 Action Mapping
feature - http://socghop.appspot.com/gsoc/project/google/gsoc2011/lfzawacki/8001
Michael M
Hi Michał,
On 4/8/11 12:28 AM, Michał Ziętek wrote:
Hello,
My name is Michal Zietek, I am studying Computer Science at Wroclaw
University of Technology. I would like to take part at Google Summer
of Code. Lately I saw Jacek Caban presenting Wine at the university
and he said there could be
On 4/7/11 4:28 PM, Michał Ziętek wrote:
> Do you consider putting this project into Google Summer of Code?
You can propose whatever you want for GSoC (as long as it's relevant to
Wine, or whatever organization you're proposing to). That page is just a
list of ideas to get you started
On Thu, Apr 7, 2011 at 15:28, Michał Ziętek wrote:
> Hello,
>
> My name is Michal Zietek, I am studying Computer Science at Wroclaw
> University of Technology. I would like to take part at Google Summer of
> Code. Lately I saw Jacek Caban presenting Wine at the university and
Hello,
My name is Michal Zietek, I am studying Computer Science at Wroclaw
University of Technology. I would like to take part at Google Summer of
Code. Lately I saw Jacek Caban presenting Wine at the university and he
said there could be a possibility to start in Google Summer of Code and
On 3/27/11 5:53 PM, Charles Davis wrote:
> 1. Quartz Driver. I know you guys rejected this last year, but it looks
> like AJ's been doing some work refactoring the driver interface (at
> least, the GDI driver interface) lately. I also have some patches to
> isolate the rest of Wine from winex11. Si
On Mon, Mar 28, 2011 at 9:33 AM, Stefan Dösinger wrote:
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>
>
> Am 28.03.2011 um 02:26 schrieb Jerome Leclanche:
>> If you want another app to work with, the World of Warcraft trial can
>> be an excellent start. The game works almost flawlessly in d3
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Am 28.03.2011 um 02:26 schrieb Jerome Leclanche:
> If you want another app to work with, the World of Warcraft trial can
> be an excellent start. The game works almost flawlessly in d3d9 now,
> and pretty much all of the d3d10 usage is identical.
I'm
On Mon, Mar 28, 2011 at 12:53 AM, Charles Davis wrote:
> 2. D3D10 support. Here's an idea that isn't tied to Mac OS X. In Wine,
> D3D10 support is still in the embryonic stage (i.e. lots of stubs,
> anything interesting doesn't work quite right). It looks like Henri
> wants to wait until he finish
Hi,
I intend to participate in the Google Summer of Code (again), so I'd
like to bounce some ideas off of you guys again. (I don't know why; I'll
probably end up doing an extension of last year's project that I did for
LLVM. But just in case...) I know that students a
Hi all,
As you may have known wine has been accepted for summer of code 2011 as
a mentoring organization. As such the wine project is now looking for
students to participate this year with wine. On our wiki page[1] you can
find some ideas, but if you come up with your own idea you will have a
Hi Dan,
> I added sandboxing and message-mode pipes to
> http://wiki.winehq.org/SummerOfCode
>
> (Yes, it's literally a pipe dream :-)
I think it's too much for the scope of a SoC project, personally. I
think it should be possible with help from the kernel. For example,
Steve French expressed
I added sandboxing and message-mode pipes to http://wiki.winehq.org/SummerOfCode
(Yes, it's literally a pipe dream :-)
- Dan
On 2/8/11 7:04 PM, Dan Kegel wrote:
And can y'all think of any fresh ideas for the suggested projects list
How about implementing wscript builtin script API?
or ideas that should be retired?
- Wine IE GUI
Its easy parts are mostly already implemented in hacky way. Further work
requires imp
Count me in as potential mentor as well
Am Dienstag 08 Februar 2011, 21:51:55 schrieb Eric Durbin:
> On Tue, Feb 8, 2011 at 12:04 PM, Dan Kegel wrote:
> > http://www.google-melange.com/document/show/gsoc_program/google/gsoc2011/
> > faqs#mentor_apply says projects can apply starting on Feb 28.
>
On Tue, Feb 8, 2011 at 12:04 PM, Dan Kegel wrote:
>
> http://www.google-melange.com/document/show/gsoc_program/google/gsoc2011/faqs#mentor_apply
> says projects can apply starting on Feb 28.
>
> In preparation, I moved the 2010 projects from
> http://wiki.winehq.org/SummerOfCode
> to
> http://wik
On Tue, Feb 8, 2011 at 10:17, Juan Lang wrote:
> Hi Dan,
>
>> Who's interested in mentoring this year? And can y'all think of any
>> fresh ideas for the suggested projects list, or ideas that should be
>> retired?
>
> Isn't IUri implemented? That idea looks like it could be retired.
>
> Also, th
Hi Dan,
> Who's interested in mentoring this year? And can y'all think of any
> fresh ideas for the suggested projects list, or ideas that should be
> retired?
Isn't IUri implemented? That idea looks like it could be retired.
Also, the DOS VGA modes idea: how is that affected by the DOSBox in
http://www.google-melange.com/document/show/gsoc_program/google/gsoc2011/faqs#mentor_apply
says projects can apply starting on Feb 28.
In preparation, I moved the 2010 projects from
http://wiki.winehq.org/SummerOfCode
to
http://wiki.winehq.org/SummerOfCode/PreviousProjects
I also added a DSS Prov
Am 14.10.2010 um 07:48 schrieb Kai Blin:
> The mentor summit is a great opportunity to meet developers from a wide
> range of open source projects, it's probably one of the best
> cross-sections of open source know-how you can find in a weekend. I can
> only recommend going.
I can second that. Int
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On 2010-10-14 01:39, Jeremy White wrote:
> Did we have an 'official' leader for GSOC this past year?
Actually, Maarten was doing all the admin work for Wine this year.
> If not, could I ask someone (*cough* Kai *cough*) to nominate themselves?
I'm
Did we have an 'official' leader for GSOC this past year?
If not, could I ask someone (*cough* Kai *cough*) to nominate themselves?
We need to coordinate getting some information to the SFC so that
we can collect the mentor stipend from Google.
Cheers,
Jeremy
As a heads up, Bradley reminds me that the Mentor summit for GSOC:
http://gsoc-wiki.osuosl.org/index.php/2010
is coming up; the registration deadline is tomorrow.
Google may reimburse travel expenses, so if cost is an issue, we may be
able to help with that. If you need such help, let me know,
Howdy all,
Wine has 5 Summer of Code students this year:
Alexander Soernes, Improving Wine's Internet Explorer GUI, mentored by
Maarten Lankhorst
David Hedberg, Implementing IExplorerBrowser, mentored by Eric Durbin
Mariusz Plucinski, Implementation of Windows Game Explorer equivalent,
men
It's very unclear what you're proposing.
Running Wine from an NTFS partition would provide little benefit, and
Wine cannot interact sensibly with a real Windows install.
Wine includes a loader capable of loading/linking PE .exe and .dll
files in memory. Attempting to take apart a PE file and put
Respected,
I would like to contribute to the Wine development under the Google Summer
Code.
Have a knowledge of C Language and Vast Experience on Operating Systems
I have worked and managed various OS ( OPERATING SYSTEMS ) of various
PLATFORMS like:-
* *
* *
*LINUX Platform*
Ubuntu 6.10
Ubunt
On Wed, Mar 31, 2010 at 11:56 AM, Stefan Dösinger
wrote:
> Hi,
>
> I think writing (yet another) D3D benchmark isn't going to help a lot, there
> are already numerous benchmarks out there.
>
> I have built a very hacky set of cxtest and php scripts that run a bunch of
> benchmarks and games(3DMark
Hi,
I think writing (yet another) D3D benchmark isn't going to help a lot, there
are already numerous benchmarks out there.
I have built a very hacky set of cxtest and php scripts that run a bunch of
benchmarks and games(3DMark, Half Life 2, UT 2004, Team Fortress), store the
results on a serv
One of the most useful GSOC project for gamers would be to implement DInput
with XInput2.
Vitaly sent some hackish patches in Bug 6971
It could be a good start to begin to code.
A+
David
On Tue, Mar 30, 2010 at 6:11 PM, Edward Savage wrote:
>
>
> Sorry this is a little off topic from D3
On Tue, Mar 30, 2010 at 6:11 PM, Edward Savage wrote:
>
>
> Sorry this is a little off topic from D3D but maybe what the OP is
> looking for.
>
> I'm not sure how easy it is but .net 3.5 sp1 is currently a blocker
> for several high profile games that would otherwise work well with
> Wine, and ma
Sorry this is a little off topic from D3D but maybe what the OP is
looking for.
I'm not sure how easy it is but .net 3.5 sp1 is currently a blocker
for several high profile games that would otherwise work well with
Wine, and many others that may work. .net needs to install correctly
and functio
On Wed, Mar 31, 2010 at 12:13 AM, John Koelndorfer
wrote:
> I've done a little bit of research on Direct3D. Having seen how easy
> the tutorial at http://www.directxtutorial.com/ is, I think I'd like
> to propose the following: a 3D benchmarking program that would allow
> users and developers to d
On Tue, Mar 30, 2010 at 4:13 PM, John Koelndorfer
wrote:
> I've done a little bit of research on Direct3D. Having seen how easy
> the tutorial at http://www.directxtutorial.com/ is, I think I'd like
> to propose the following: a 3D benchmarking program that would allow
> users and developers to de
I've done a little bit of research on Direct3D. Having seen how easy
the tutorial at http://www.directxtutorial.com/ is, I think I'd like
to propose the following: a 3D benchmarking program that would allow
users and developers to determine what aspects of WineD3D are the
slowest so that they can b
On Tue, Mar 30, 2010 at 11:04 PM, John Koelndorfer
wrote:
>> (Correction: I've never worked on D3D :-)
>
> Fair enough, I just noted that you were listed as a possible mentor
> for that project so I figured you'd be the person to ask.
>
>> Sure, you could find and fix tons of problems that way, I
> (Correction: I've never worked on D3D :-)
Fair enough, I just noted that you were listed as a possible mentor
for that project so I figured you'd be the person to ask.
> Sure, you could find and fix tons of problems that way, I bet.
Well that's good to hear. If that can help the Wine hackers w
John Koelndorfer wrote:
>I've again gone over the list of possible projects on
>the Summer of Code page and one that particularly piqued my interest
>was "Direct3D - Conformance / Performance / Interactive tests". This
>seems like it may be a good fit given my lack of
Firstly, thanks to Roderick for the prompt reply. I had a feeling that
my ideas were a little much. :-)
That being said, I've again gone over the list of possible projects on
the Summer of Code page and one that particularly piqued my interest
was "Direct3D - Conformance / P
On Tue, Mar 30, 2010 at 4:34 PM, John Koelndorfer
wrote:
> Hello wine-devel,
>
> My name is John and I'm a computer science major at the University of
> Minnesota, Twin Cities campus. I've made quite a bit of use of Wine before
> (and I have purchased Crossover) and I'm inspired to give something
Hello wine-devel,
My name is John and I'm a computer science major at the University of
Minnesota, Twin Cities campus. I've made quite a bit of use of Wine before
(and I have purchased Crossover) and I'm inspired to give something back to
the project.
I have fairly ambitious goals for myself (may
Charles Davis wrote:
> Hi,
>
> I intend to participate in the Google Summer of Code this year, and I
> have several ideas for Wine that I'd like to bounce off you guys to see
> what you think. Note that all my proposals are Mac OS-based (I run Mac
> OS X), so many of you wil
On 3/22/10 12:22 PM, Roderick Colenbrander wrote:
> Previous attempts at a Quartz driver roughly the tried to create a new
> driver in a design similar to winex11. If we start a new driver, the
> current driver design and winex11 need to be cleaned up. This requires
> a dib engine :( Further I expe
Am Montag 22 März 2010 18:49:36 schrieb Charles Davis:
> 1. Quartz Driver. This is something a lot of Wine-on-Mac users (myself
> included) have been wanting for while now. Of course, the entire driver
> itself is a big project, so I would limit the scope to implementing a
> small piece of it--say,
On Mon, Mar 22, 2010 at 6:49 PM, Charles Davis wrote:
> Hi,
>
> I intend to participate in the Google Summer of Code this year, and I
> have several ideas for Wine that I'd like to bounce off you guys to see
> what you think. Note that all my proposals are Mac OS-based (I run
Hi,
I intend to participate in the Google Summer of Code this year, and I
have several ideas for Wine that I'd like to bounce off you guys to see
what you think. Note that all my proposals are Mac OS-based (I run Mac
OS X), so many of you will never see the results of what I'm working
On Sat, Mar 20, 2010 at 9:48 AM, Maarten Lankhorst
wrote:
> Hi all,
>
> Any contributing wine members wishing to mentor for summer of code, or
> help out with ranking proposals, please sign up as mentor for wine at
> http://socghop.appspot.com/gsoc Of course if you want to apply as
Hi all,
Any contributing wine members wishing to mentor for summer of code, or
help out with ranking proposals, please sign up as mentor for wine at
http://socghop.appspot.com/gsoc Of course if you want to apply as
student, you can't be a mentor. More feedback on the proposals is
appreciat
Topic says it all,
Here's to an awesome start of summer of code 2010 for wine!
Let the proposals begin!
Cheers,
Maarten
2010/2/23 Alexander Nicolaysen Sørnes :
> Maybe someone can work on implementing dxdiag.exe in Wine? We could add some
> extra tests compared to the Windows versions, and the small games could be a
> part of that.
Yeah, I've updated my proposal to mention that possibility, and to
refer to
http://w
On Tue, Feb 23, 2010 at 5:29 AM, Francois Gouget wrote:
>> http://wiki.winehq.org/SummerOfCode#head-5cdc861e4369f94f0af19d09710d33d76b1f5c64
>> Current text:
>> ...
>> Let's try making the smallest possible demo games that show problems
>> in Wine, and file bugs for what we find (along with the so
Alexander Nicolaysen Sørnes wrote:
Maybe someone can work on implementing dxdiag.exe in Wine? We could add some
extra tests compared to the Windows versions, and the small games could be a
part of that.
I'd say Wine's dxdiag should mainly run the existing DirectX tests and
report any failure
Tirsdag 23 februar 2010 14:51:09 skrev Roderick Colenbrander :
> On Tue, Feb 23, 2010 at 2:29 PM, Francois Gouget wrote:
> > On Sun, 21 Feb 2010, Dan Kegel wrote:
> >> I've just added
> >> http://wiki.winehq.org/SummerOfCode#head-5cdc861e4369f94f0af19d09710d33d
> >>76b1f5c64 Current text:
> >> "B
On Tue, Feb 23, 2010 at 2:29 PM, Francois Gouget wrote:
> On Sun, 21 Feb 2010, Dan Kegel wrote:
>
>> I've just added
>> http://wiki.winehq.org/SummerOfCode#head-5cdc861e4369f94f0af19d09710d33d76b1f5c64
>> Current text:
>> "Big games are hard to debug.
>> Small demo games show interesting problems
On Sun, 21 Feb 2010, Dan Kegel wrote:
> I've just added
> http://wiki.winehq.org/SummerOfCode#head-5cdc861e4369f94f0af19d09710d33d76b1f5c64
> Current text:
> "Big games are hard to debug.
> Small demo games show interesting problems in Wine (see e.g.
> http://bugs.winehq.org/buglist.cgi?quicksearc
I've just added
http://wiki.winehq.org/SummerOfCode#head-5cdc861e4369f94f0af19d09710d33d76b1f5c64
Current text:
"Big games are hard to debug.
Small demo games show interesting problems in Wine (see e.g.
http://bugs.winehq.org/buglist.cgi?quicksearch=3drad )
There are lots of tools (see http://wiki.
On Fri, 29 Jan 2010, Austin English wrote:
> Flex isn't GLPv3, it's got a BSD license:
> http://flex.sourceforge.net/manual/Copyright.html#Copyright
You're right, and I had actually checked that a few weeks ago and
confused it with something else now.
Excellent. Please do file a PR against FreeB
On Fri, 29 Jan 2010, Austin English wrote:
> Right. But it's a bug in the sense that FreeBSD is shipping an
> _extremely_ old version of flex ;-).
True.
> Can you put in a request to update flex for FreeBSD 8.1/9.0? Or
> should I register/file a bug?
Filing a request is fine, if you want to do
On Fri, Jan 29, 2010 at 1:44 PM, Gerald Pfeifer wrote:
> On Fri, 29 Jan 2010, Austin English wrote:
>> Right. But it's a bug in the sense that FreeBSD is shipping an
>> _extremely_ old version of flex ;-).
>
> True.
>
>> Can you put in a request to update flex for FreeBSD 8.1/9.0? Or
>> should I r
On 01/29/2010 07:17 PM, Tony Wasserka wrote:
> Am 28.01.2010 21:42, schrieb Loïc Hoguin:
>>
>> What would be the solution then to have a chance to get Tony's work
>> committed if he can't/won't do the rest of the work himself
> FWIW, I handed in my skilled-work paper today, so I've had some spare
>
Am 28.01.2010 21:42, schrieb Loïc Hoguin:
>
> What would be the solution then to have a chance to get Tony's work
> committed if he can't/won't do the rest of the work himself
FWIW, I handed in my skilled-work paper today, so I've had some spare
time today again. I just prepared a patch which imple
On Thu, Jan 28, 2010 at 7:03 PM, Gerald Pfeifer wrote:
> On Wed, 27 Jan 2010, Tom Wickline wrote:
>> The version check fails on FreeBSD 8 even tho flex-2.5.35_3 is
>> installed from ports.
>>
>> # flex --version
>> flex version 2.5.4
>>
>> The version check passes on Linux and OpenSolaris but Free
On Wed, 27 Jan 2010, Tom Wickline wrote:
> The version check fails on FreeBSD 8 even tho flex-2.5.35_3 is
> installed from ports.
>
> # flex --version
> flex version 2.5.4
>
> The version check passes on Linux and OpenSolaris but FreeBSD has a
> harder time with it.
>
> Gerald has a workaround f
On 01/28/2010 09:25 PM, Henri Verbeet wrote:
> On 28 January 2010 20:15, Arjun Comar wrote:
>> Ah, I wasn't going to do it as a SoC project, but rather as a way to get a
>> feel for wine, directx, etc. over the next couple months (leading up to
>> SoC). Henri is suggesting that I not do so?
>>
> I
On 28 January 2010 20:15, Arjun Comar wrote:
> Ah, I wasn't going to do it as a SoC project, but rather as a way to get a
> feel for wine, directx, etc. over the next couple months (leading up to
> SoC). Henri is suggesting that I not do so?
>
I think anyone would have a hard time getting those co
On 01/28/2010 08:15 PM, Arjun Comar wrote:
> Ah, I wasn't going to do it as a SoC project, but rather as a way to get
> a feel for wine, directx, etc. over the next couple months (leading up
> to SoC). Henri is suggesting that I not do so?
>
> Anyway, if there are no objections, I'm willing to do
Am 28.01.2010 20:38, schrieb Reece Dunn:
> There is already support for WIC codecs by Vincent Povirk that has
> been committed into wine, supporting bmp, jpeg, gif, png and other
> formats.
>
> I don't know how complete this is, though, for what D3DX needs.
>
> - Reece
>
>
yeah, the plan was to
On 28 January 2010 19:25, Tony Wasserka wrote:
> Just btw, those depend on D3DXGetImageInfoFromMemory, D3DXFilterTexture,
> D3DXCreateTexture and possibly others I can't think of right now.
> D3DXFilterTexture is quite trivial, but the other two also add a notable
> effort. On the other hand, I ha
Am 28.01.2010 19:46, schrieb Loïc Hoguin:
> If a student wishes to do the integration work as a SoC project, then
> I'll step down. It'll certainly be more helpful for a student than for
> me. I can find another project to work on in that case.
>
>
Not sure whether integration of my work is stil
Ah, I wasn't going to do it as a SoC project, but rather as a way to get a
feel for wine, directx, etc. over the next couple months (leading up to
SoC). Henri is suggesting that I not do so?
Anyway, if there are no objections, I'm willing to do it. Loic, you probably
have more experience, I'll ced
On 01/28/2010 06:33 PM, Tony Wasserka wrote:
> About my own work, it's not been integrated that much, yet: Loïc Hoguin
> has expressed interest to integrate them, but I'm not sure whether he
> was sure about that, yet.
> I might work again on integrating my texture stuff in case you'd really
> par
2010/1/28 Tony Wasserka :
> Henri: I'm not sure whether the D3DX9 interface _depends_ on the HLSL
> compiler; maybe the bytecode effect compiler does, but there's plenty of
The effect compiler does, you can use embedded HLSL or assembly in
effects. You can skip implementing the compiler of course,
About my own work, it's not been integrated that much, yet: Loïc Hoguin
has expressed interest to integrate them, but I'm not sure whether he
was sure about that, yet.
I might work again on integrating my texture stuff in case you'd really
participate in gsoc with some d3dx stuff, can't promise an
2010/1/28 Stefan Dösinger :
> On Wednesday 27 January 2010 23:41:27 Henri Verbeet wrote:
>> The problem with the effect interface is that there are several fairly
>> large parts/dependencies to implement. For example, it has important
>> dependencies on both the (non-existent) HLSL compiler and the
On Wednesday 27 January 2010 23:41:27 Henri Verbeet wrote:
> The problem with the effect interface is that there are several fairly
> large parts/dependencies to implement. For example, it has important
> dependencies on both the (non-existent) HLSL compiler and the only
> partially merged shader a
nary format, and then render those effects in an efficient way. We'd
certainly welcome work in this area, but it's a pretty large thing to
implement with plenty of unknowns. My personal opinion is that you'd
want something that's at least reasonably well defined in terms of
wh
That sounds interesting, and may be a good way to learn. I'll CC this reply
to him to see if he still needs somebody.
@Tony: It'd be slow going since I still need to learn how everything works,
but if you're willing to work with me, I don't mind helping you out with
your project.
On Wed, Jan 27,
Howdy!
While you're figuring out your proposal, you might want
to look over the code from previous SoC (or university) Wine
projects that didn't quite make it in. One easy one might
be the dxdiag written by the UCLA students.
Dusting it off and bringing some of its features into the wine tree
migh
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