Am 01.05.2013 07:19, schrieb Brock York: > Hey Everyone, > I've been wanting to get into Google Summer of Code and Wine development for > quite a while now. > I was looking on the wine ideas page : http://wiki.winehq.org/SummerOfCode > > I'm interested in doing the first one: Tools - Implement new control panel > applets, but am wondering what I would actually be able to do. > I've done basic opengl applications before but using a library like SDL to do > the lowerlevel stuff. > > What kind of opengl test would be preferred?
I can't tell much about the opengl control applet, but i'll try. > Something like a port of GLXgears to wine or something that just tests if it > can create a Opengl context and then exits saying success? Maybe just something like a rotating wine glas? > I don't know how to test whether opengl was compiled into wine either, would > that be very hard to do? I've never had write code to test if a feature was > enabled before. That's easy to check at compile time, but the runtime part is more interesting. > Any suggestions on what kind of test I should try and implement would be > greatly appreciated so I can try and get a proposal in. > I know I'm leaving it pretty late but I only found out it was open a few > hours ago. > > For a background of my knowledge I'm currently in my 3rd year of a computer > science degree at my University, I also did a year of programming at a > college. > I've been using linux for 6 years but haven't been able to get to grips with > programming for wine I always get confused or lost when trying to learn how > wine works when > trying to debug a game. I'm hoping doing something like this will be able to > get me started on wine with a mentors help to guide me. > Thanks. > Regards Brock York > > > > > >