Re: wined3d: downgrade a noisy FIXME to a WARN

2012-01-28 Thread Stefan Dösinger
Am Samstag, 28. Januar 2012, 14:19:22 schrieb Austin English: > Follow up to > http://www.winehq.org/pipermail/wine-patches/2012-January/110971.html. I > was hoping to get it in before 1.4, to reduce users asking about it in > #winehq/forums. > > I know Henri feels it should be properly fixed inst

Re: winex11: Quite a noisy FIXME

2011-03-13 Thread André Hentschel
Am 12.03.2011 23:29, schrieb Vitaliy Margolen: > On 03/12/2011 12:10 PM, André Hentschel wrote: >> Yeah i know the fixme has good reasons, but still it shouldn't mess on >> console. > You shouldn't use broken Wine. Anything that indicates a broken Wine, > especially due to missing dependencies du

Re: winex11: Quite a noisy FIXME

2011-03-12 Thread Vitaliy Margolen
On 03/12/2011 12:10 PM, André Hentschel wrote: Yeah i know the fixme has good reasons, but still it shouldn't mess on console. You shouldn't use broken Wine. Anything that indicates a broken Wine, especially due to missing dependencies during compile, should not be hidden. Vitaliy.

Re: winex11: Quite a noisy FIXME

2011-03-12 Thread Andrew Nguyen
On 03/12/2011 01:10 PM, André Hentschel wrote: > Yeah i know the fixme has good reasons, but still it shouldn't mess on > console. > --- > dlls/winex11.drv/xrender.c |4 +++- > 1 files changed, 3 insertions(+), 1 deletions(-) > > diff --git a/dlls/winex11.drv/xrender.c b/dlls/winex11.drv/xre

Re: xinput1_3: Quiet a noisy fixme

2010-07-05 Thread Roderick Colenbrander
Yeah, this is the correct fix for this horribly broken API (did quite a bit of xinput hacking recently). There is no call to query what joysticks are available since the API was designed to allow you to plug in a joystick while you are playing a game. Games just use XInputGetState (which retrieves

Re: wined3d: Silence a noisy fixme.

2010-06-25 Thread Henri Verbeet
I don't think so. That FIXME should have been an ERR, and if you're seeing it that's a bug.

Re: winecoreaudio: Quiet a noisy FIXME.

2009-10-17 Thread Ken Thomases
On Oct 16, 2009, at 10:26 PM, Peter Dons Tychsen wrote: On Thu, 2009-10-15 at 19:19 -0500, Ken Thomases wrote: +static int once; + +if (!once++) FIXME("independent left/right volume not implemented (%f, %f)\n", left, right); I know it is a detail, but is it not a bit misleading hav

Re: winecoreaudio: Quiet a noisy FIXME.

2009-10-17 Thread Peter Dons Tychsen
On Thu, 2009-10-15 at 19:19 -0500, Ken Thomases wrote: > +static int once; > + > +if (!once++) FIXME("independent left/right volume not implemented > (%f, %f)\n", left, right); I know it is a detail, but is it not a bit misleading having a variable called "once" when it will trigger the co

Re: ole32: quiet a ridiculously noisy fixme (resend)

2008-10-23 Thread Austin English
;> >> -- >> -Austin > >> From 0dead16d2588bce8330ed862f8e5b6d3c6bb71a7 Mon Sep 17 00:00:00 2001 >> From: Austin English <[EMAIL PROTECTED]> >> Date: Wed, 22 Oct 2008 20:28:37 -0500 >> Subject: [PATCH] ole32: quiet a ridiculously noisy fixme >> >&

Re: ole32: quiet a ridiculously noisy fixme (resend)

2008-10-23 Thread Huw Davies
:00 2001 > From: Austin English <[EMAIL PROTECTED]> > Date: Wed, 22 Oct 2008 20:28:37 -0500 > Subject: [PATCH] ole32: quiet a ridiculously noisy fixme > > --- > dlls/ole32/usrmarshal.c |6 +- > 1 files changed, 5 insertions(+), 1 deletions(-) > > diff --git a/d

Re: wininet: quiet a noisy fixme (try 2)

2008-10-19 Thread Vincent Povirk
Uh, you're changing what the function does. *lpdwStatus = INTERNET_CONNECTION_LAN; will only happen the first time. Vincent Povirk 2008/10/18 Austin English <[EMAIL PROTECTED]>: > Didn't receive any feedback on this one last time... > > -- > -Austin > > > >

Re: mscms: quiet a noisy fixme (1/3)

2008-10-17 Thread Austin English
On Fri, Oct 17, 2008 at 12:09 PM, Detlef Riekenberg <[EMAIL PROTECTED]> wrote: > On Do, 2008-10-16 at 19:44 -0500, Austin English wrote: > >> +if (quietfixme == 0) >> +{ >> +FIXME("unhandled bitmap format\n"); > Such a FIXME has no useful information. > You should also d

Re: mscms: quiet a noisy fixme (1/3)

2008-10-17 Thread Detlef Riekenberg
On Do, 2008-10-16 at 19:44 -0500, Austin English wrote: > +if (quietfixme == 0) > +{ > +FIXME("unhandled bitmap format\n"); Such a FIXME has no useful information. You should also dump the unhandled bitmap format in the FIXME > +quietfixme = 1; > +

Re: mscms: quiet a noisy fixme (1/3)

2008-10-17 Thread Austin English
On Fri, Oct 17, 2008 at 2:11 AM, Henri Verbeet <[EMAIL PROTECTED]> wrote: > I don't think you want to change the return code based on whether the > FIXME is shown or not. > > > Without the return code, gcc gives a compiler warning: [EMAIL PROTECTED]:~/wine-git/dlls/mscms$ make ccache gcc -c -I. -I

Re: mscms: quiet a noisy fixme (1/3)

2008-10-17 Thread Henri Verbeet
I don't think you want to change the return code based on whether the FIXME is shown or not.

Re: wininet: quiet a noisy fixme

2008-10-15 Thread Maarten Lankhorst
I think this one can be better removed entirely, wine will never get support for dialup programs or other fancy ways to connect to the internet, so this fixme is useless.

Re: wined3d: quiet a noisy fixme

2008-10-06 Thread Roderick Colenbrander
This fixme is quite an important one and it is not printed much in each app. It can indicate real problems. At most it is printed a handful of times but in general only once or twice. It is not a standard fixme which is printed thousands of times for no good reason. Roderick > On Mon, Oct 6, 2

Re: wined3d: quiet a noisy fixme

2008-10-06 Thread Austin English
On Mon, Oct 6, 2008 at 3:39 AM, Henri Verbeet <[EMAIL PROTECTED]> wrote: > 2008/10/6 Austin English <[EMAIL PROTECTED]>: >> -if(DepthStencilFormat != WINED3DFMT_D24S8) >> -FIXME("Add OpenGL context recreation support to >> SetDepthStencilSurface\n"); >> >> +if(DepthStencilFormat !=

Re: wined3d: quiet a noisy fixme

2008-10-06 Thread Henri Verbeet
2008/10/6 Austin English <[EMAIL PROTECTED]>: > -if(DepthStencilFormat != WINED3DFMT_D24S8) > -FIXME("Add OpenGL context recreation support to > SetDepthStencilSurface\n"); > > +if(DepthStencilFormat != WINED3DFMT_D24S8) { > + if (warn) { > +FIXME("Add OpenGL context

Re: Silencing a noisy fixme - feedback requested

2008-10-03 Thread Dimi Paun
On Fri, 2008-10-03 at 12:01 -0500, Austin English wrote: > +if (apc_user) > + if (warn) { > + FIXME("I/O completion on lock not implemented yet\n"); > + warn = FALSE; > + } It's a style thing, but I for one would much prefer brackets around the outer if to pre

Re: Silencing a noisy fixme - feedback requested

2008-10-03 Thread Juan Lang
Hi Austin, > Not sure if this is the best way to go about this or not. Any advice > appreciated (or if anyone else wants to silence it :-P). You're close. The only fix is: +BOOLEAN warn = TRUE; should be static. (Otherwise it'll be TRUE every time the function is called, so it'll always

Re: Silencing a noisy fixme - feedback requested

2008-10-03 Thread Nikolay Sivov
Austin English wrote: > Howdy, > > I was taking a look at some of the noisy fixme's, and wanted some > feedback on the attached patch. > This particular fixme is _really_ noisy...out of this > (http://bugs.winehq.org/attachment.cgi?id=16447) > log, it has 9635 of the 13117 lines! > > "fixme:ntdll:N

Re: Silencing a noisy fixme - feedback requested

2008-10-03 Thread Henri Verbeet
2008/10/3 Austin English <[EMAIL PROTECTED]>: > Howdy, > > I was taking a look at some of the noisy fixme's, and wanted some > feedback on the attached patch. That patch won't make the FIXME any less noisy, for one. > This particular fixme is _really_ noisy...out of this > (http://bugs.winehq.org/

Re: Silencing a noisy fixme - feedback requested

2008-10-03 Thread Austin English
On Fri, Oct 3, 2008 at 11:46 AM, Austin English <[EMAIL PROTECTED]> wrote: > Howdy, > > I was taking a look at some of the noisy fixme's, and wanted some > feedback on the attached patch. > This particular fixme is _really_ noisy...out of this > (http://bugs.winehq.org/attachment.cgi?id=16447) > lo

Re: Silencing a noisy fixme - feedback requested

2008-10-03 Thread Dimi Paun
On Fri, 2008-10-03 at 11:46 -0500, Austin English wrote: > +BOOLEAN warn = TRUE; This has to be static, else it will always be TRUE. -- Dimi Paun <[EMAIL PROTECTED]> Lattica, Inc.

Silencing a noisy fixme - feedback requested

2008-10-03 Thread Austin English
Howdy, I was taking a look at some of the noisy fixme's, and wanted some feedback on the attached patch. This particular fixme is _really_ noisy...out of this (http://bugs.winehq.org/attachment.cgi?id=16447) log, it has 9635 of the 13117 lines! "fixme:ntdll:NtLockFile I/O completion on lock not i

Re: Noisy FIXME

2008-10-01 Thread Rob Shearman
2008/9/28 Dimi Paun <[EMAIL PROTECTED]>: > Silence noisy FIXME about uninteresting ExtTextOut() flags. > Keep the FIXME in the string to make it easily grep-able. > > diff --git a/dlls/gdi32/font.c b/dlls/gdi32/font.c > index 1e8cac3..c3e4840 100644 > --- a/dlls/gdi32/f