Re: [PATCH 3/4] ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 3)

2010-07-29 Thread Oldřich Jedlička
Hi Roderick, On Thursday 22 July 2010 22:26:39 Roderick Colenbrander wrote: > On Thu, Jul 22, 2010 at 10:14 PM, Stefan Dösinger > > wrote: > > Am 22.07.2010 um 21:13 schrieb Oldřich Jedlička: > >> DirectX 1 interface allowed creation of explicit back buffers, so move > >> the restrictive checks

Re: [PATCH 3/4] ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 3)

2010-07-22 Thread Oldřich Jedlička
Hi Roderick, On Thursday 22 July 2010 22:26:39 Roderick Colenbrander wrote: > On Thu, Jul 22, 2010 at 10:14 PM, Stefan Dösinger > > wrote: > > Am 22.07.2010 um 21:13 schrieb Oldřich Jedlička: > >> DirectX 1 interface allowed creation of explicit back buffers, so move > >> the restrictive checks

Re: [PATCH 3/4] ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 3)

2010-07-22 Thread Roderick Colenbrander
On Thu, Jul 22, 2010 at 10:14 PM, Stefan Dösinger wrote: > > Am 22.07.2010 um 21:13 schrieb Oldřich Jedlička: > >> DirectX 1 interface allowed creation of explicit back buffers, so move the >> restrictive checks to DirectX 2+ implementations. > It is still missing testing/handling of AddAttachedSu

Re: [PATCH 3/4] ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 3)

2010-07-22 Thread Stefan Dösinger
Am 22.07.2010 um 21:13 schrieb Oldřich Jedlička: > DirectX 1 interface allowed creation of explicit back buffers, so move the > restrictive checks to DirectX 2+ implementations. It is still missing testing/handling of AddAttachedSurface

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 2)

2010-07-21 Thread Oldřich Jedlička
sday 21 July 2010 20:51:49 Oldřich Jedlička wrote: > >> Old DirectX interfaces allowed creation of explicit back buffers, so > >> move the restrictive check to DirectX 7 implementation. > >> > >> This fixes bug #9008. > >> --- > >> dlls/ddraw/ddraw.

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 2)

2010-07-21 Thread Roderick Colenbrander
rds, > Oldrich. > > > On Wednesday 21 July 2010 20:51:49 Oldřich Jedlička wrote: >> Old DirectX interfaces allowed creation of explicit back buffers, so move >> the restrictive check to DirectX 7 implementation. >> >> This fixes bug #9008. >> --- >>

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 2)

2010-07-21 Thread Oldřich Jedlička
July 2010 20:51:49 Oldřich Jedlička wrote: > Old DirectX interfaces allowed creation of explicit back buffers, so move > the restrictive check to DirectX 7 implementation. > > This fixes bug #9008. > --- > dlls/ddraw/ddraw.c | 35 --- > 1 fi

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-20 Thread Roderick Colenbrander
2010/7/20 Roderick Colenbrander : > 2010/7/20 Oldřich Jedlička : >> Hi Stefan, >> >> On Tuesday 20 July 2010 00:01:13 Stefan Dösinger wrote: >>> Am 19.07.2010 um 21:24 schrieb Oldřich Jedlička: >>> > Hi Stefan, >>> > >>> > On Monday 19 July 2010 20:56:35 Stefan Dösinger wrote: >>> >> Allowing the c

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-20 Thread Roderick Colenbrander
2010/7/20 Oldřich Jedlička : > Hi Stefan, > > On Tuesday 20 July 2010 00:01:13 Stefan Dösinger wrote: >> Am 19.07.2010 um 21:24 schrieb Oldřich Jedlička: >> > Hi Stefan, >> > >> > On Monday 19 July 2010 20:56:35 Stefan Dösinger wrote: >> >> Allowing the creation of the surface is most likely not en

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-20 Thread Oldřich Jedlička
Hi Stefan, On Tuesday 20 July 2010 00:01:13 Stefan Dösinger wrote: > Am 19.07.2010 um 21:24 schrieb Oldřich Jedlička: > > Hi Stefan, > > > > On Monday 19 July 2010 20:56:35 Stefan Dösinger wrote: > >> Allowing the creation of the surface is most likely not enough, the > >> backbuffer has to be us

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Oldřich Jedlička
Hi James, On Tuesday 20 July 2010 03:43:39 James McKenzie wrote: > Austin English wrote: > > 2010/7/19 Oldřich Jedlička : > >> The tests will be a problem, because I don't have the Windows machine as > >> a reference. Also `make test` fails on DirectX tests for me because of > >> r600 driver bug..

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Oldřich Jedlička
Hi Stefan, On Tuesday 20 July 2010 00:01:13 Stefan Dösinger wrote: > Am 19.07.2010 um 21:24 schrieb Oldřich Jedlička: > > Hi Stefan, > > > > On Monday 19 July 2010 20:56:35 Stefan Dösinger wrote: > >> Allowing the creation of the surface is most likely not enough, the > >> backbuffer has to be us

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread James McKenzie
Austin English wrote: 2010/7/19 Oldřich Jedlička : The tests will be a problem, because I don't have the Windows machine as a reference. Also `make test` fails on DirectX tests for me because of r600 driver bug... When I write CreateSurface tests (for various interfaces), is there a way for

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Stefan Dösinger
Am 19.07.2010 um 21:24 schrieb Oldřich Jedlička: > Hi Stefan, > > On Monday 19 July 2010 20:56:35 Stefan Dösinger wrote: >> Allowing the creation of the surface is most likely not enough, the >> backbuffer has to be useable after it has been created. Specifically, when >> the app attaches the ba

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Oldřich Jedlička
On Monday 19 July 2010 21:41:26 Henri Verbeet wrote: > 2010/7/19 Oldřich Jedlička : > > I will enhance the log message, no problem here. Should I consider the > > referenced patch as being applied (so that I should base my patch on it)? > > Yeah. Ok, I will update it according to your changes :-)

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Henri Verbeet
2010/7/19 Oldřich Jedlička : > I will enhance the log message, no problem here. Should I consider the > referenced patch as being applied (so that I should base my patch on it)? > Yeah. > The tests will be a problem, because I don't have the Windows machine as a > reference. Also `make test` fails

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Oldřich Jedlička
Hi Stefan, On Monday 19 July 2010 20:56:35 Stefan Dösinger wrote: > Allowing the creation of the surface is most likely not enough, the > backbuffer has to be useable after it has been created. Specifically, when > the app attaches the backbuffer to the frontbuffer(assuming this works, > needs a t

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Austin English
2010/7/19 Oldřich Jedlička : > The tests will be a problem, because I don't have the Windows machine as a > reference. Also `make test` fails on DirectX tests for me because of r600 > driver bug... > > When I write CreateSurface tests (for various interfaces), is there a way for > me to run the tes

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Oldřich Jedlička
Hi Henri, On Monday 19 July 2010 20:07:08 Henri Verbeet wrote: > 2010/7/19 Oldřich Jedlička : > > This fixes bug #9008. > > Please provide a more descriptive log message, and consider writing a > test. I'm also pretty sure this will conflict with > http://source.winehq.org/patches/data/63676. I

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Stefan Dösinger
Allowing the creation of the surface is most likely not enough, the backbuffer has to be useable after it has been created. Specifically, when the app attaches the backbuffer to the frontbuffer(assuming this works, needs a test) wined3d has to be made aware of the change - there's a SetFrontBack

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Henri Verbeet
2010/7/19 Oldřich Jedlička : > This fixes bug #9008. Please provide a more descriptive log message, and consider writing a test. I'm also pretty sure this will conflict with http://source.winehq.org/patches/data/63676.

Re: DirectX 7

2006-04-10 Thread Saulius Krasuckas
* On Sun, 9 Apr 2006, James Hawkins wrote: > * On 4/9/06, Dimi Paun wrote: > > > > Hasn't Alexandre added something recently that creates some fake DLLs > > with proper version info in them? > > To make sure a fake dll is created in the system directory, add the > dll name to tools/wine.inf under

Re: DirectX 7

2006-04-09 Thread James Hawkins
On 4/9/06, Dimi Paun <[EMAIL PROTECTED]> wrote: > > Hasn't Alexandre added something recently that creates some fake DLLs > with proper version info in them? > To make sure a fake dll is created in the system directory, add the dll name to tools/wine.inf under the FakeDllsSection section. I guess

Re: DirectX 7

2006-04-09 Thread Dimi Paun
On Sun, 2006-04-09 at 10:03 +0200, Stefan Dösinger wrote: > Most likly it uses some strange way to determine if directx is > supported, like checking for the existance of a .dll file. This is exactly it! This solved the problem: [EMAIL PROTECTED] ~]$ touch .wine/drive_c/windows/system32/Ddraw.dll

Re: DirectX 7

2006-04-09 Thread Stefan Dösinger
Am Sonntag, 9. April 2006 03:45 schrieb Dimi Paun: > I am not up-to-date with the latest DirectX news, can someone > please tell me if we have any support for DirectX 7? DirectX 7 is supported since quite a long time. I'm currently re-writing ddraw and d3d7 support. > I have

DirectX 7

2006-04-08 Thread Dimi Paun
Hi folks, I am not up-to-date with the latest DirectX news, can someone please tell me if we have any support for DirectX 7? I have a screensaver (Marine Aquarium) that I would like to run, but it requires DirectX 7. Is there any trick to get it to run? Thanks! -- Dimi Paun <[EMAIL PROTEC

Re: directx 7/8/9

2005-10-28 Thread Oliver Stieber
of the states could be supported by using shaders. I've only been working on wined3d because Stefan Dösinger has been working on getting DirectX 7 to work with wined3d and I'm testing a d3d8 wrapper for wined3d at the moment so other versions of DirectX should get the extra states

Re: directx 7/8/9

2005-10-27 Thread Lionel Ulmer
On Thu, Oct 27, 2005 at 02:59:36PM +0100, Oliver Stieber wrote: > > can somebody give me a light on the directx stuff in wine? Maybe i am > > wrong, but > > isn't it true that in each version are very similar renderstates.. (snip) > > Is somebody working on this? Actually not really as these wa

Re: directx 7/8/9

2005-10-27 Thread Oliver Stieber
--- Christian Gmeiner <[EMAIL PROTECTED]> wrote: > Hi all.. > > can somebody give me a light on the directx stuff in wine? Maybe i am > wrong, but > isn't it true that in each version are very similar renderstates.. > > I want to fix some err: now... > err:ddraw:set_render_state Unhandled dwRe

directx 7/8/9

2005-10-26 Thread Christian Gmeiner
Hi all.. can somebody give me a light on the directx stuff in wine? Maybe i am wrong, but isn't it true that in each version are very similar renderstates.. I want to fix some err: now... err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_LINEPATTERN (000a) value :