On Friday 11 March 2005 17:47, Alexandre Julliard wrote:
> [EMAIL PROTECTED] writes:
>
> [EMAIL PROTECTED] wrote:
> > At least for directx headers it's not a good idea.
> > many old games (using old directx) need to have compatible headers
> > else they won't build (it's why bug 2483 exists: build
Hi
> If you have source written for an early version of DirectX, then you have
> two options:
> 1 port the source to a later version of DirectX
> 2 use the compatibility structures provided by both Microsoft and wine
>
> In the second case you would use DIDEVICEOBJECTDATA_DX3 rather
> than DIDEVICE
[EMAIL PROTECTED] writes:
[EMAIL PROTECTED] wrote:
> At least for directx headers it's not a good idea.
> many old games (using old directx) need to have compatible headers
> else they won't build (it's why bug 2483 exists: build problem on an
> old dx game)
What sort of code breaks because of e
atches/2005/03/att-0200/01-includes_and_bug2483.diff>
And as for directx < 8, microsoft used to reuse same headers name we
need to flag
But for classic windows headers i'm ok with you
Regards,
Raphael
Message d'origine
>A: Raphael
>Copie à: wine-devel@winehq.org
>Su
rs name we need to flag
But for classic windows headers i'm ok with you
Regards,
Raphael
Message d'origine
>A: Raphael
>Copie à: wine-devel@winehq.org
>Sujet: Re: [DMUSIC/DINPUT] includes fixes
>De: Alexandre Julliard
>Date: 11 Mar 2005 11:04:30 +0100
>
>
Raphael <[EMAIL PROTECTED]> writes:
> --- dinput.h 5 Oct 2004 04:38:15 - 1.46
> +++ dinput.h 10 Mar 2005 22:13:43 -
> @@ -640,7 +640,9 @@
> DWORDdwData;
> DWORDdwTimeStamp;
> DWORDdwSequence;
> +#if(DIRECTINPUT_VERSION >= 0x0800)
> UINT_PTR uAppData;