Am Freitag, 6. Oktober 2006 18:09 schrieb Willie Sippel:
> Am Freitag, 6. Oktober 2006 15:26 schrieb Ulrich Czekalla:
> > From our discussions at wineconf we concluded that overriding the
> > various functions such as glViewport and glScissor will get us there for
> &
asn't posted on wine-patches AFAIK, I thought I should
mention it here so it doesn't get overlooked.
Ciao,
Willie
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
ware and shows what I mean. It's available at
studio.daz3d.com.
I'd test your patch myself, but OpenGL in Wine is completely broken for me for
a few weeks now, and I have no idea how to fix it (D3D works just fine,
though)...
Ciao,
Wi
presence and
> nothing else.
>
As far as I know, the Flex copy protection scheme used by, for example,
Photoshop and ZBrush also writes a key somewhere on the harddisk. Not on the
file system, but somewhere in the unused space after the MBR IIRC. It should
Thanks a lot for the writeup!
Regarding the 1.0 goals, is that nasty OpenGL viewport bug (2398) still
considered a blocker? What about the DIB engine (421), or at least the
client-side DIB copy optimization (3902)? Did you talk about those issues?
Ciao,
Willie
--
Willie Sippel
at all. Most noticable with Reason,
which is unbelievable slow due to interface redraws. With the main window
minimized, it works like a charm (but is unusable for obvious reasons, being
an audio production app and all that).
Ciao,
Willie
--
Willie Sippel
| Tritium Studios
//
tus
winegcc: gcc32 failed.
make[2]: *** [amstream.dll.so] Error 2
make[2]: Leaving directory `/store/Download/wine/wine/dlls/amstream'
make[1]: *** [amstream] Error 2
make[1]: Leaving directory `/store/Download/wine/wine/dlls'
make: *** [dlls] Error 2
if you get beyond the crash
dialog. Wine can't handle OpenGL viewports, which makes DAZ|Studio (and
pretty much every other non-game 3D application) useless.
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
uldn't that make x11drv-replacements like a quartzdrv much easier to
create?
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
regression (X11 BadMatch error),
and therefore completely unusable. It used to work with Wine from about a
year ago, IIRC.
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
Am Mittwoch, 26. April 2006 01:10 schrieb Raphael:
> On Tuesday 25 April 2006 17:26, Willie Sippel wrote:
> > Am Dienstag, 25. April 2006 15:38 schrieb Louis Lenders:
> > > Lionel Ulmer free.fr> writes:
> > > >>On Wed, Apr 19, 2006 at 08:35:41AM +, Louis
nvidia.com/developer/presentations/2005/GDC/OpenGL_Day/OpenGL_FrameBuffer_Object.pdf
And a small overview, also by Simon Green:
http://www.gamedev.net/columns/events/coverage/feature.asp?feature_id=75
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
mode we could still use the normal rendering way, but
> windowed apps still wouldn't work very well.
Sorry, I don't get this. Windowed applications should not be affected? There
is no problem with windowed OpenGL applications, they are not affected by bug
2398 anyway. Onl
de (a bit like Huw's patch for GL on DIB rendering) so it may
> > actually be seen as a regression for gamers
> >
> > Lionel
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
ones (tricky when several cards are present on the same
>machine)
> o to be done for dsound wave interfaces
> - make dsound work in all cases. this covers
> o rework no dsound interfaces in audio drivers
> o fix the latency of dso
ll in
>such a way, that "ddiwrapper" will work "out of the box"
>
>
> Fun-Project: Support Native Scanner Drivers
>A usable Implementation will work with a modified twain_32.dll
>(and kernel32.d
no
games) that were unusable slow with X at almost 100% CPU load on every
interface redraw - I guess that's an issue the DIB engine would fix...?
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
1.png ?
That's a standard Windows application running with regular Wine on x86, no
Winelib or any endianess issues involved - in case the problem you see is
similar...
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
this area is very nice.
>
> Andreas Mohr
I'd guess the DIB engine proposal would help there as well. One of the most
important improvements, IMHO. Windowed OpenGL support would be nice as well,
for game level editors (and many other things)... :-)
--
Willie Sippel
| Trit
O support, they need to get the SDK from
Steinberg.
ASIO EULA and SDK:
http://www.steinberg.de/329+M54a708de802.html
ASIO description on Wikipedia:
http://en.wikipedia.org/wiki/Audio_stream_input_output
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
Am Mittwoch, 5. April 2006 00:57 schrieb Con Kolivas:
> On Wednesday 05 April 2006 08:27, Willie Sippel wrote:
> > Am Dienstag, 4. April 2006 16:46 schrieb Andreas Mohr:
> > > Hi,
> > >
> > > On Wed, Apr 05, 2006 at 12:36:06AM +1000, Con Kolivas wrote:
>
xperiment with various CONFIG_PREEMPT settings
> here. And if some anomalies turn up, then it might be useful to add Ingo
> Molnar's latency tracing patch to a kernel and debug it further.
>
> Stuff like that really shouldn't happen given that many people (among
> those also W
to wine-patches.
>
> Leon
Doesn't seem to work, at least not for the applications I tried. Just tested
Iconoclast by ASD [1] and Don't Stop by Portal Process [2], same results
(BadMatch, X_GLXCreateGLXPixmap).
[1]: http://www.pouet.net/prod.php?which=18350
[2]: http://www.pouet.ne
Am Sonntag, 2. April 2006 15:23 schrieb Mike Hearn:
> On Sun, 02 Apr 2006 03:49:39 +0200, Willie Sippel wrote:
> > Just tested Mike's patch with realtime-lsm. Running Wine as regular user
> > now gives perfect audio with no stutter for every application I tried so
> >
Am Samstag, 1. April 2006 18:21 schrieb Willie Sippel:
> OK, but it should work with cards that do hardware acceleration then (eg,
> SB Audigy), with emulation disabled and acceleration set to full? Another
> idea could be to use realtime-lsm I think (grants realtime permissions to
>
t having to run as root?
Optimizing DSound and the sound drivers, as well as increasing the buffer
size, is definitely another (complementary) option...
> Chris
>
> On 3/31/06, Willie Sippel <[EMAIL PROTECTED]> wrote:
> > Am Freitag, 31. März 2006 23:38 schrieb Mike Hearn:
whatever is legal with the stuff if you
don't live in the United States) AFAICT:
http://www.microsoft.com/whdc/driver/wdf/default.mspx
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
;s the case, wouldn't fixing the Jack driver and making it
the preferred output plugin solve the issue? I mean, it's at least as
conveniant as suggesting to run Wine as root... ;-)
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
application that
crashes due to a regression in Wine's keyboard handling it seems - could be a
nice test app.
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
27;s called
"fr-025 - the.popular.demo" ;) ) You can get it at:
http://www.pouet.net/prod.php?which=9450
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
Am Mittwoch, 29. März 2006 16:26 schrieb Robert Shearman:
> Willie Sippel wrote:
> >However, I ranted enough I think. Back to the real problem. AFAIU, there's
> >only a single common/ feasible/ intelligent way to create borderless
> > windows on X11 - managed windows
Am Mittwoch, 29. März 2006 15:14 schrieb Marcus Meissner:
> On Wed, Mar 29, 2006 at 02:47:06PM +0200, Willie Sippel wrote:
> ...
>
> > > Isn't it just better to start with a patch that is "right", but will
> > > still show regressions, then fix those regr
...
[1]: http://www.libsdl.org/pipermail/sdl/2000-January/023704.html
[2]:
http://www.pygtk.org/pygtk2reference/class-gdkwindow.html#method-gdkwindow--set-decorations
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
Am Mittwoch, 29. März 2006 13:15 schrieb Mike McCormack:
> Willie Sippel wrote:
> > Probably true. But Wine has several problems where a 'real' fix is so
> > very complicated that we won't see something anytime soon, probably for
> > years to come (like th
Am Mittwoch, 29. März 2006 11:39 schrieb Mike McCormack:
> Willie Sippel wrote:
> > You announced working on the unmanaged window problem in September 2001
> > IIRC, but I guess you didn't so far? Wouldn't, for the time being, a
> > Cedega-like approach be feasible?
- this is obviously not correct, but it would at least work 'till
someone comes up with a real fix...?
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
as it from sending network
> packets.
>
I think what Rauschi suggested was a per-application setting to disable
network access. A checkbox in winecfg or something. I think iptables won't
help there, but I think such a setting could be helpfull - preventing
applications from cal
er, is grey (which is correct), not blue as it used to be without your
patch. Aura shows the missing widgets bug like before, but the background is
transparent instead of light grey with your new patch applied.
--
Willie Sippel
| Tritium S
used for the GUI.
I'll check your updated patch and report again later.
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
se their own toolkit - Mirage is infact Aura's successor, so their drawing
code should be very similar. But Aura's used to work, while Mirage's always
produced borked results - painting stuff blue and distorted instead of gray.
--
Willie Sippel
| Tritium Studios
//
in98, but with w2k or xp, an error message popped up
("DAZ|Studio requires 32bit color depth" or something"), and the program
exited. I think more recent versions of DAZ|Studio still give the error
message but continue to load. Haven't tested the program in the last few
months, though (it's unusable as it uses OpenGL viewports)...
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
cluttered fake wine directory.
> But it seems to match the results in the PR.
Why not simply use a seperate dir for your experiments?
"WINEPREFIX=~/.winetest wineprefixcreate" and "WINEPREFIX=~/.winetest wine
$RANDOM_TEST_APP" should be all you need, no? ;-)
--
Wi
cally working Wine install that missed a few
DLLs, mostly OpenGL-related stuff. Maybe something like that happens to you?
Just check that all DLLs are built and in place, and make sure there were no
errors during compile (like I said, with some DLLs, Wine just continues to
build even
for_UNIX )
Mainsoft (the company that also, by mistake, leaked the Windows sources) still
offers and supports IE, part of Mainwin, for UNIX and Linux. In fact,
Softimage XSI for Linux, which uses Mainwin, comes with IE 5.0 or 5.5 (Linux
native). XSI for IRIX also came with IE.
--
Wi
--
>
> Do you know whether this test is related to this bug? -
> http://bugs.winehq.org/show_bug.cgi?id=201
>
>
> Alex Villacís Lasso
Also reminds me of my pet-bug:
http://bugs.winehq.org/show_bug.cgi?id=
ng the press release, I still have no
idea what David's supposed to be...
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
alternatives for Linux), but specialized niche applications
(graphics, mostly) individuals and companies need working to be able to
switch to Linux (or stay on Linux, as mentioned in the first paragraph).
Ciao,
Willie
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
ts directly, like we already
> do in SetBitmapBits. Does this work for you?
>
All three patches (yours and the two by Marcus) fix bug 4034... ;-)
Ciao,
Willie
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
Am Montag, 12. Dezember 2005 02:16 schrieb Mike McCormack:
> Willie Sippel wrote:
> > I just tried to find out why Poser won't display any fonts (no luck,
> > BTW), when I noticed the obviously quite common "MB_USEGLYPHCHARS not
> > supported" fixme. I don
ts to implement this (the unicode stuff is _way_
over my head), I found this description and a glyph table - there seems to be
next to know useful info on MB_USEGLYPHCHARS on MSDN, so maybe it helps:
http://blogs.msdn.com/michkap/archive/2005/02/26/381020.aspx
Ciao,
Willie
--
Willie Sippel
///
depth != bitmap.bmBitsPixel)
> +{
> + FIXME("Pixel conversion from %d bitdepth to %d bitdepth MUST be
> done!\n",physBitmap->pixmap_depth,bitmap.bmBitsPixel);
> +}
> +/*switch (physBitmap->pixmap_depth) */
> +switch(bitmap.bmBitsPixel)
> {
> c
ure.c:329: error: 'D3DCUBEMAP_FACE_NEGITIVE_Z' undeclared (first use
in this function)
make[2]: *** [cubetexture.o] Error 1
make[2]: Leaving directory `/store/Download/wine/wine/dlls/wined3d'
make[1]: *** [wined3d] Error 2
make[1]: Leaving di
nor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 7093
Current serial number in output stream: 7093
>
> Stefan
Ciao,
Willie
--
Willie Sippel
| Tritium Studios
// | __
///| http
les also on gcc 4. Here is the corrected patch.
>
Works... :-)
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
[dib.o] Error 1
> Thanks for reply,
>
> Oldrich Jedlicka.
Ciao,
Willie
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
Am Sonntag, 20. November 2005 19:02 schrieb Willie Sippel:
> Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
> > --- Willie Sippel <[EMAIL PROTECTED]> wrote:
> > > Out from Boneville, Telltale Games
> > > Shows a black screen as soon as it en
Cedega 5.0 just crashes (installer
> > _and_ game). ;-)
>
> It seems to be running fine here, the sounds a bit jumpy though.
>
Huh? Mousepointer works? Music actually plays (without "To less out
space"-messages)? Particle effects get displayed? No "unrecognized format
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
> --- Willie Sippel <[EMAIL PROTECTED]> wrote:
> > Out from Boneville, Telltale Games
> > Shows a black screen as soon as it enters D3D mode - music plays, menu
> > gives feedback, but it stays black. Used to s
icle effects displayed wrong or missing completely. Demo available at
http://www.microsoft.com/games/pc/freelancer.aspx#downloads
Ciao,
Willie
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
eserver uses almost 100% CPU, starving other processes. Usually,
increasing the priority of wine (nice -1 is sufficient, during the
installation), and setting it back to "0" after a few seconds fixes this
problem for a few minutes and the installation gets faster. Then, the problem
ap
s findings.
Thanks,
Willie
--
Willie Sippel
| Tritium Studios
// | __
///| http://www.tritium-studios.com
<[EMAIL PROTECTED]>
Am Donnerstag, 10. November 2005 17:34 schrieb Andreas Mohr:
> On Wed, Nov 09, 2005 at 11:12:03PM +0100, Willie Sippel wrote:
> > I'm sorry if a request like that is not allowed/ wanted, I couldn't find
> > any info regarding bounties on bugfixes.
>
> No, I'
Am Donnerstag, 10. November 2005 09:27 schrieb Jakob Eriksson:
> Willie Sippel wrote:
> >Hi there.
> >
> >I want to offer 100 EUR for a fix for bug #1973. It's not much, and I have
> > no idea how complicated the bug is to fix, but maybe it's only trivial
&g
anyone is interested, I'll pay 50 EUR
for the patch, and another 50 EUR once/ if it gets commited - if possible via
Paypal.
I'm sorry if a request like that is not allowed/ wanted, I couldn't find any
info regarding bounties on bugfixes.
Ciao,
Willie
--
Willie Sippel
///
on available at:
http://www.bauhaussoftware.com/download/registered/final_1_dot_zero/RCI1/Mirage_v101_Installer.exe
Maybe someone wants to look into this...? ;-)
BTW, I already sent a mail about this issue some months ago, but got no
reply...
Ciao,
--
Willie Sippel <[EMAIL PROTECTED]>
[ z ] !
http://www.bauhaussoftware.com .
--
Willie Sippel <[EMAIL PROTECTED]>
[ z ] !
66 matches
Mail list logo