Re: opengl32: Correctly size and position opengl child windows

2006-10-11 Thread Willie Sippel
Am Freitag, 6. Oktober 2006 18:09 schrieb Willie Sippel: > Am Freitag, 6. Oktober 2006 15:26 schrieb Ulrich Czekalla: > > From our discussions at wineconf we concluded that overriding the > > various functions such as glViewport and glScissor will get us there for > &

Client-side DIB copy optimization patch on Bugzilla

2006-10-06 Thread Willie Sippel
asn't posted on wine-patches AFAIK, I thought I should mention it here so it doesn't get overlooked. Ciao, Willie -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: opengl32: Correctly size and position opengl child windows

2006-10-06 Thread Willie Sippel
ware and shows what I mean. It's available at studio.daz3d.com. I'd test your patch myself, but OpenGL in Wine is completely broken for me for a few weeks now, and I have no idea how to fix it (D3D works just fine, though)... Ciao, Wi

Re: Copy protection

2006-10-02 Thread Willie Sippel
presence and > nothing else. > As far as I know, the Flex copy protection scheme used by, for example, Photoshop and ZBrush also writes a key somewhere on the harddisk. Not on the file system, but somewhere in the unused space after the MBR IIRC. It should

Re: My Wineconf 2006 trip report

2006-09-18 Thread Willie Sippel
Thanks a lot for the writeup! Regarding the 1.0 goals, is that nasty OpenGL viewport bug (2398) still considered a blocker? What about the DIB engine (421), or at least the client-side DIB copy optimization (3902)? Did you talk about those issues? Ciao, Willie -- Willie Sippel

Re: DIB Engine

2006-08-24 Thread Willie Sippel
at all. Most noticable with Reason, which is unbelievable slow due to interface redraws. With the main window minimized, it works like a charm (but is unusable for obvious reasons, being an audio production app and all that). Ciao, Willie -- Willie Sippel | Tritium Studios //

Re: IID_IUnknown not defined?

2006-07-16 Thread Willie Sippel
tus winegcc: gcc32 failed. make[2]: *** [amstream.dll.so] Error 2 make[2]: Leaving directory `/store/Download/wine/wine/dlls/amstream' make[1]: *** [amstream] Error 2 make[1]: Leaving directory `/store/Download/wine/wine/dlls' make: *** [dlls] Error 2

Re: DAZ Studio

2006-06-04 Thread Willie Sippel
if you get beyond the crash dialog. Wine can't handle OpenGL viewports, which makes DAZ|Studio (and pretty much every other non-game 3D application) useless. -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: DDraw, wined3d (d3d8, d3d9) and OpenGL32 in Mac OSX + stack fudging -- x86 only

2006-04-30 Thread Willie Sippel
uldn't that make x11drv-replacements like a quartzdrv much easier to create? -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: DAZ Studio

2006-04-29 Thread Willie Sippel
regression (X11 BadMatch error), and therefore completely unusable. It used to work with Wine from about a year ago, IIRC. -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: SOC project

2006-04-25 Thread Willie Sippel
Am Mittwoch, 26. April 2006 01:10 schrieb Raphael: > On Tuesday 25 April 2006 17:26, Willie Sippel wrote: > > Am Dienstag, 25. April 2006 15:38 schrieb Louis Lenders: > > > Lionel Ulmer free.fr> writes: > > > >>On Wed, Apr 19, 2006 at 08:35:41AM +, Louis

Re: SOC project

2006-04-25 Thread Willie Sippel
nvidia.com/developer/presentations/2005/GDC/OpenGL_Day/OpenGL_FrameBuffer_Object.pdf And a small overview, also by Simon Green: http://www.gamedev.net/columns/events/coverage/feature.asp?feature_id=75 -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: SOC project

2006-04-25 Thread Willie Sippel
mode we could still use the normal rendering way, but > windowed apps still wouldn't work very well. Sorry, I don't get this. Windowed applications should not be affected? There is no problem with windowed OpenGL applications, they are not affected by bug 2398 anyway. Onl

Re: SOC project

2006-04-25 Thread Willie Sippel
de (a bit like Huw's patch for GL on DIB rendering) so it may > > actually be seen as a regression for gamers > > > > Lionel -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: SoC idea: improve dsound/winmm

2006-04-22 Thread Willie Sippel
ones (tricky when several cards are present on the same >machine) > o to be done for dsound wave interfaces > - make dsound work in all cases. this covers > o rework no dsound interfaces in audio drivers > o fix the latency of dso

Re: SOC: More Ideas

2006-04-20 Thread Willie Sippel
ll in >such a way, that "ddiwrapper" will work "out of the box" > > > Fun-Project: Support Native Scanner Drivers >A usable Implementation will work with a modified twain_32.dll >(and kernel32.d

Re: SOC project

2006-04-19 Thread Willie Sippel
no games) that were unusable slow with X at almost 100% CPU load on every interface redraw - I guess that's an issue the DIB engine would fix...? -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: x11drv: question about byte-swapping for DIBs

2006-04-19 Thread Willie Sippel
1.png ? That's a standard Windows application running with regular Wine on x86, no Winelib or any endianess issues involved - in case the problem you see is similar... -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: SOC project

2006-04-19 Thread Willie Sippel
this area is very nice. > > Andreas Mohr I'd guess the DIB engine proposal would help there as well. One of the most important improvements, IMHO. Windowed OpenGL support would be nice as well, for game level editors (and many other things)... :-) -- Willie Sippel | Trit

Re: [SOC] ASIO

2006-04-18 Thread Willie Sippel
O support, they need to get the SDK from Steinberg. ASIO EULA and SDK: http://www.steinberg.de/329+M54a708de802.html ASIO description on Wikipedia: http://en.wikipedia.org/wiki/Audio_stream_input_output -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Willie Sippel
Am Mittwoch, 5. April 2006 00:57 schrieb Con Kolivas: > On Wednesday 05 April 2006 08:27, Willie Sippel wrote: > > Am Dienstag, 4. April 2006 16:46 schrieb Andreas Mohr: > > > Hi, > > > > > > On Wed, Apr 05, 2006 at 12:36:06AM +1000, Con Kolivas wrote: >

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Willie Sippel
xperiment with various CONFIG_PREEMPT settings > here. And if some anomalies turn up, then it might be useful to add Ingo > Molnar's latency tracing patch to a kernel and debug it further. > > Stuff like that really shouldn't happen given that many people (among > those also W

Re: [opengl] Another possible fix for the BadMatch error

2006-04-03 Thread Willie Sippel
to wine-patches. > > Leon Doesn't seem to work, at least not for the applications I tried. Just tested Iconoclast by ASD [1] and Don't Stop by Portal Process [2], same results (BadMatch, X_GLXCreateGLXPixmap). [1]: http://www.pouet.net/prod.php?which=18350 [2]: http://www.pouet.ne

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-03 Thread Willie Sippel
Am Sonntag, 2. April 2006 15:23 schrieb Mike Hearn: > On Sun, 02 Apr 2006 03:49:39 +0200, Willie Sippel wrote: > > Just tested Mike's patch with realtime-lsm. Running Wine as regular user > > now gives perfect audio with no stutter for every application I tried so > >

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-01 Thread Willie Sippel
Am Samstag, 1. April 2006 18:21 schrieb Willie Sippel: > OK, but it should work with cards that do hardware acceleration then (eg, > SB Audigy), with emulation disabled and acceleration set to full? Another > idea could be to use realtime-lsm I think (grants realtime permissions to >

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-01 Thread Willie Sippel
t having to run as root? Optimizing DSound and the sound drivers, as well as increasing the buffer size, is definitely another (complementary) option... > Chris > > On 3/31/06, Willie Sippel <[EMAIL PROTECTED]> wrote: > > Am Freitag, 31. März 2006 23:38 schrieb Mike Hearn:

Re: Direct3D, the kernel and ReactOS

2006-04-01 Thread Willie Sippel
whatever is legal with the stuff if you don't live in the United States) AFAICT: http://www.microsoft.com/whdc/driver/wdf/default.mspx -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-03-31 Thread Willie Sippel
;s the case, wouldn't fixing the Jack driver and making it the preferred output plugin solve the issue? I mean, it's at least as conveniant as suggesting to run Wine as root... ;-) -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: Keyboard Rewrite

2006-03-31 Thread Willie Sippel
application that crashes due to a regression in Wine's keyboard handling it seems - could be a nice test app. -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Interesting D3D testapp

2006-03-29 Thread Willie Sippel
27;s called "fr-025 - the.popular.demo" ;) ) You can get it at: http://www.pouet.net/prod.php?which=9450 -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: Alexandre Julliard : x11drv: Moved desktop mode handling to the explorer process.

2006-03-29 Thread Willie Sippel
Am Mittwoch, 29. März 2006 16:26 schrieb Robert Shearman: > Willie Sippel wrote: > >However, I ranted enough I think. Back to the real problem. AFAIU, there's > >only a single common/ feasible/ intelligent way to create borderless > > windows on X11 - managed windows

Re: Alexandre Julliard : x11drv: Moved desktop mode handling to the explorer process.

2006-03-29 Thread Willie Sippel
Am Mittwoch, 29. März 2006 15:14 schrieb Marcus Meissner: > On Wed, Mar 29, 2006 at 02:47:06PM +0200, Willie Sippel wrote: > ... > > > > Isn't it just better to start with a patch that is "right", but will > > > still show regressions, then fix those regr

Re: Alexandre Julliard : x11drv: Moved desktop mode handling to the explorer process.

2006-03-29 Thread Willie Sippel
... [1]: http://www.libsdl.org/pipermail/sdl/2000-January/023704.html [2]: http://www.pygtk.org/pygtk2reference/class-gdkwindow.html#method-gdkwindow--set-decorations -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: Alexandre Julliard : x11drv: Moved desktop mode handling to the explorer process.

2006-03-29 Thread Willie Sippel
Am Mittwoch, 29. März 2006 13:15 schrieb Mike McCormack: > Willie Sippel wrote: > > Probably true. But Wine has several problems where a 'real' fix is so > > very complicated that we won't see something anytime soon, probably for > > years to come (like th

Re: Alexandre Julliard : x11drv: Moved desktop mode handling to the explorer process.

2006-03-29 Thread Willie Sippel
Am Mittwoch, 29. März 2006 11:39 schrieb Mike McCormack: > Willie Sippel wrote: > > You announced working on the unmanaged window problem in September 2001 > > IIRC, but I guess you didn't so far? Wouldn't, for the time being, a > > Cedega-like approach be feasible?

Re: Alexandre Julliard : x11drv: Moved desktop mode handling to the explorer process.

2006-03-29 Thread Willie Sippel
- this is obviously not correct, but it would at least work 'till someone comes up with a real fix...? -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: disallow networking flag

2006-03-20 Thread Willie Sippel
as it from sending network > packets. > I think what Rauschi suggested was a per-application setting to disable network access. A checkbox in winecfg or something. I think iptables won't help there, but I think such a setting could be helpfull - preventing applications from cal

Re: PATCH: GetDevCaps() bitdepth flag

2006-03-18 Thread Willie Sippel
er, is grey (which is correct), not blue as it used to be without your patch. Aura shows the missing widgets bug like before, but the background is transparent instead of light grey with your new patch applied. -- Willie Sippel | Tritium S

Re: PATCH: GetDevCaps() bitdepth flag

2006-03-18 Thread Willie Sippel
used for the GUI. I'll check your updated patch and report again later. -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: PATCH: GetDevCaps() bitdepth flag

2006-03-17 Thread Willie Sippel
se their own toolkit - Mirage is infact Aura's successor, so their drawing code should be very similar. But Aura's used to work, while Mirage's always produced borked results - painting stuff blue and distorted instead of gray. -- Willie Sippel | Tritium Studios //

Re: PATCH: GetDevCaps() bitdepth flag

2006-03-17 Thread Willie Sippel
in98, but with w2k or xp, an error message popped up ("DAZ|Studio requires 32bit color depth" or something"), and the program exited. I think more recent versions of DAZ|Studio still give the error message but continue to load. Haven't tested the program in the last few months, though (it's unusable as it uses OpenGL viewports)... -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: spss can't even install...

2006-03-11 Thread Willie Sippel
cluttered fake wine directory. > But it seems to match the results in the PR. Why not simply use a seperate dir for your experiments? "WINEPREFIX=~/.winetest wineprefixcreate" and "WINEPREFIX=~/.winetest wine $RANDOM_TEST_APP" should be all you need, no? ;-) -- Wi

Re: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread Willie Sippel
cally working Wine install that missed a few DLLs, mostly OpenGL-related stuff. Maybe something like that happens to you? Just check that all DLLs are built and in place, and make sure there were no errors during compile (like I said, with some DLLs, Wine just continues to build even

Re: "Windows Everywhere" foresaw Wine back in 1993?

2006-02-10 Thread Willie Sippel
for_UNIX ) Mainsoft (the company that also, by mistake, leaked the Windows sources) still offers and supports IE, part of Mainwin, for UNIX and Linux. In fact, Softimage XSI for Linux, which uses Mainwin, comes with IE 5.0 or 5.5 (Linux native). XSI for IRIX also came with IE. -- Wi

Re: StretchDIBits function problem.

2006-01-27 Thread Willie Sippel
-- > > Do you know whether this test is related to this bug? - > http://bugs.winehq.org/show_bug.cgi?id=201 > > > Alex Villacís Lasso Also reminds me of my pet-bug: http://bugs.winehq.org/show_bug.cgi?id=

Re: has the LGPL licence fell through ?

2005-12-20 Thread Willie Sippel
ng the press release, I still have no idea what David's supposed to be... -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: Create new mailing list wine-isv?

2005-12-16 Thread Willie Sippel
alternatives for Linux), but specialized niche applications (graphics, mostly) individuals and companies need working to be able to switch to Linux (or stay on Linux, as mentioned in the first paragraph). Ciao, Willie -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: PATCH: handle NULL XImage in GetBitmapBits

2005-12-13 Thread Willie Sippel
ts directly, like we already > do in SetBitmapBits. Does this work for you? > All three patches (yours and the two by Marcus) fix bug 4034... ;-) Ciao, Willie -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: MB_USEGLYPHCHARS glyph table

2005-12-11 Thread Willie Sippel
Am Montag, 12. Dezember 2005 02:16 schrieb Mike McCormack: > Willie Sippel wrote: > > I just tried to find out why Poser won't display any fonts (no luck, > > BTW), when I noticed the obviously quite common "MB_USEGLYPHCHARS not > > supported" fixme. I don&#

MB_USEGLYPHCHARS glyph table

2005-12-11 Thread Willie Sippel
ts to implement this (the unicode stuff is _way_ over my head), I found this description and a glyph table - there seems to be next to know useful info on MB_USEGLYPHCHARS on MSDN, so maybe it helps: http://blogs.msdn.com/michkap/archive/2005/02/26/381020.aspx Ciao, Willie -- Willie Sippel ///

Re: LoadImage (4bpp) / CopyImage() crashing

2005-12-09 Thread Willie Sippel
depth != bitmap.bmBitsPixel) > +{ > + FIXME("Pixel conversion from %d bitdepth to %d bitdepth MUST be > done!\n",physBitmap->pixmap_depth,bitmap.bmBitsPixel); > +} > +/*switch (physBitmap->pixmap_depth) */ > +switch(bitmap.bmBitsPixel) > { > c

Re: [wined3d] cube texture named constants

2005-12-08 Thread Willie Sippel
ure.c:329: error: 'D3DCUBEMAP_FACE_NEGITIVE_Z' undeclared (first use in this function) make[2]: *** [cubetexture.o] Error 1 make[2]: Leaving directory `/store/Download/wine/wine/dlls/wined3d' make[1]: *** [wined3d] Error 2 make[1]: Leaving di

Re: OpenGL regression

2005-12-08 Thread Willie Sippel
nor opcode of failed request: 5 (X_GLXMakeCurrent) Serial number of failed request: 7093 Current serial number in output stream: 7093 > > Stefan Ciao, Willie -- Willie Sippel | Tritium Studios // | __ ///| http

Re: Bug in monochrome bitmaps

2005-11-23 Thread Willie Sippel
les also on gcc 4. Here is the corrected patch. > Works... :-) -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: Bug in monochrome bitmaps

2005-11-23 Thread Willie Sippel
[dib.o] Error 1 > Thanks for reply, > > Oldrich Jedlicka. Ciao, Willie -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
Am Sonntag, 20. November 2005 19:02 schrieb Willie Sippel: > Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: > > --- Willie Sippel <[EMAIL PROTECTED]> wrote: > > > Out from Boneville, Telltale Games > > > Shows a black screen as soon as it en

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
Cedega 5.0 just crashes (installer > > _and_ game). ;-) > > It seems to be running fine here, the sounds a bit jumpy though. > Huh? Mousepointer works? Music actually plays (without "To less out space"-messages)? Particle effects get displayed? No "unrecognized format

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: > --- Willie Sippel <[EMAIL PROTECTED]> wrote: > > Out from Boneville, Telltale Games > > Shows a black screen as soon as it enters D3D mode - music plays, menu > > gives feedback, but it stays black. Used to s

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
icle effects displayed wrong or missing completely. Demo available at http://www.microsoft.com/games/pc/freelancer.aspx#downloads Ciao, Willie -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: [Starcraft-installer] Files copy very slowly

2005-11-17 Thread Willie Sippel
eserver uses almost 100% CPU, starving other processes. Usually, increasing the priority of wine (nice -1 is sufficient, during the installation), and setting it back to "0" after a few seconds fixes this problem for a few minutes and the installation gets faster. Then, the problem ap

Re: A small bounty for fixing a bug

2005-11-14 Thread Willie Sippel
s findings. Thanks, Willie -- Willie Sippel | Tritium Studios // | __ ///| http://www.tritium-studios.com <[EMAIL PROTECTED]>

Re: A small bounty for fixing a bug

2005-11-10 Thread Willie Sippel
Am Donnerstag, 10. November 2005 17:34 schrieb Andreas Mohr: > On Wed, Nov 09, 2005 at 11:12:03PM +0100, Willie Sippel wrote: > > I'm sorry if a request like that is not allowed/ wanted, I couldn't find > > any info regarding bounties on bugfixes. > > No, I'

Re: A small bounty for fixing a bug

2005-11-10 Thread Willie Sippel
Am Donnerstag, 10. November 2005 09:27 schrieb Jakob Eriksson: > Willie Sippel wrote: > >Hi there. > > > >I want to offer 100 EUR for a fix for bug #1973. It's not much, and I have > > no idea how complicated the bug is to fix, but maybe it's only trivial &g

A small bounty for fixing a bug

2005-11-09 Thread Willie Sippel
anyone is interested, I'll pay 50 EUR for the patch, and another 50 EUR once/ if it gets commited - if possible via Paypal. I'm sorry if a request like that is not allowed/ wanted, I couldn't find any info regarding bounties on bugfixes. Ciao, Willie -- Willie Sippel ///

Strange drawing problem (32bit DIBs)

2004-05-05 Thread Willie Sippel
on available at: http://www.bauhaussoftware.com/download/registered/final_1_dot_zero/RCI1/Mirage_v101_Installer.exe Maybe someone wants to look into this...? ;-) BTW, I already sent a mail about this issue some months ago, but got no reply... Ciao, -- Willie Sippel <[EMAIL PROTECTED]> [ z ] !

What about applications that need 32bit DIB's?

2004-02-17 Thread Willie Sippel
http://www.bauhaussoftware.com . -- Willie Sippel <[EMAIL PROTECTED]> [ z ] !