Re: X11Drv: move WGL extension code

2006-09-12 Thread Lionel Ulmer
ild by the 'make_opengl' script though so it should not be that hard to do :-) -- Lionel Ulmer - http://www.bbrox.org/

Re: Re: Wine 1.0 Tasks

2006-06-02 Thread Lionel Ulmer
that the former 'extension' solution does not). Lionel (in 'not even time to read wine-devel' mode :-) ) -- Lionel Ulmer - http://www.bbrox.org/

Re: Google Sketch-Up Not Starting

2006-05-01 Thread Lionel Ulmer
27; (but well, as some applications like SeriousSam check for these bits too, no idea if they would like it). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: What do we need from other projects?

2006-04-28 Thread Lionel Ulmer
reate' on the fly the X window, it would be easier :-) And you cannot share lists using glXCreateContext (the last parameter) ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: What do we need from other projects?

2006-04-27 Thread Lionel Ulmer
to agree it would be doable and (if not too ugly) accepted into the X.org tree. Now we just need to find someone to code it :) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: SOC project

2006-04-19 Thread Lionel Ulmer
ne will improve a lot professional applications as > photoshop, ... Sure it does. I just wanted to point out the fact the the DIB engine is not the silver bullet that will make all games work faster (as many people seem to believe). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: SOC project

2006-04-19 Thread Lionel Ulmer
The DIB engine would only help some games (from my experience, I would guess 5 % of the old DirectX <= 7 games which uses GetDC). For all other games, it has absolutely no impact at all. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: SOC project

2006-04-19 Thread Lionel Ulmer
dering) so it may actually be seen as a regression for gamers :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: abort if WINEDEBUG requests functionality that was disabled at configure time

2006-04-16 Thread Lionel Ulmer
7; builds from stupid sources, the patch can be useful to prevent loosing too much time helping users... Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: NtProtectVirtualMemory

2006-04-07 Thread Lionel Ulmer
ct all internal states by mutexes (different than the 'GL' mutex as the plan would be to only ever call any GL function when rendering on screen :-) ). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Starcraft vs. fullscreen

2006-04-06 Thread Lionel Ulmer
ll 'malloc'ed memory :-) ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: NtProtectVirtualMemory

2006-04-06 Thread Lionel Ulmer
Draw code base but well, seeing that it will phased out pretty soon I did not do any work on it. On the other hand I could try for some specific games (like DungeonSiege) as an experiment to then port it over to WineD3D. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Lionel Ulmer
27;X11' extension I planned to work one day :-) -- Lionel Ulmer - http://www.bbrox.org/

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Lionel Ulmer
console and just ignore the gamma change and return OK ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Direct3D, the kernel and ReactOS

2006-04-01 Thread Lionel Ulmer
7;s not publicly documented (AFAIK - I would gladly be proven otherwise). I would not be surprised to see the full DDK documentation coming with license agreements or NDAs. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Direct3D, the kernel and ReactOS

2006-04-01 Thread Lionel Ulmer
ed by external applications (thus enabling MS to change them for each new DirectX revision) made us choose the other way. Not to mention also that if the 'native' DDraw / D3D / ... DLLs were to work over this API, nobody would spend time working on them :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [opengl] Catch BadMatch errors before they can occur.

2006-03-24 Thread Lionel Ulmer
opengl' for 'core' functions and 'wgl' for the rest. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [opengl] Catch BadMatch errors before they can occur.

2006-03-24 Thread Lionel Ulmer
sions so I would guess that those would vastly dwarf the SwapBuffer traces (except if you have an application that does not draw anything on screen and just does swapping its buffers :-) ). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [opengl] Catch BadMatch errors before they can occur.

2006-03-24 Thread Lionel Ulmer
> Oh, and this patch creates a new debug-channel 'swapbuffers' and puts > both opengl swapbuffers functions into it. What is the reason for this change ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: GoogleEarth

2006-03-23 Thread Lionel Ulmer
is here for OpenGL: http://wiki.winehq.org/OpenGL Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: opengl32: make the old code before the "sync the dibsection to its pixmap" patch be selectable at runtime

2006-03-21 Thread Lionel Ulmer
thread at the time glXMakeCurrent was called. Seems pretty clear to me, but well, my man pages may be outdated :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: opengl32: make the old code before the "sync the dibsection to its pixmap" patch be selectable at runtime

2006-03-20 Thread Lionel Ulmer
ld not be 'automatic' as it is now as one would need to review manually all new extensions to check the one that can modify / access the FB. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: opengl32: make the old code before the "sync the dibsection to its pixmap" patch be selectable at runtime

2006-03-20 Thread Lionel Ulmer
So instead of retrieving the context on each ENTER_GL / LEAVE_GL macro using the GLX call, one can simply store the currently bound context for the current thread in a thread-local variable. This is what Mike's patch does. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: opengl32: make the old code before the "sync the dibsection to its pixmap" patch be selectable at runtime

2006-03-19 Thread Lionel Ulmer
er for extensions though. But anyway, this is mandatory if one day we want to fix the 'windowed' OpenGL code properly (whatever the method we choose as long as we do not have the GLX extension exporting the clip list feature to the application). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: New wined3d configuration window

2006-02-02 Thread Lionel Ulmer
m I would see with that scheme would be if multiple applications have the same name (like for example 'game.exe') as this would render the whole 'override' stuff useless. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: opengl: Sync a dibsection to its pixmap before drawing to it via opengl

2006-01-29 Thread Lionel Ulmer
lications doing only 'in-window' drawings (e.g. games) and not 'in-dib' drawings ? Lionel (in catch-up mode after coming back from vacation so sorry if this point was already raised later in the week :-) ) -- Lionel Ulmer - http://www.bbrox.org/

Re: [wined3d] Status update: Converting Wined3d to use WGL instead of GLX

2006-01-12 Thread Lionel Ulmer
ent code as it won't find this dummy one in the linked list). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Please read: Wine(HQ) needs a reorganization (AppDB, Bugzilla, etc.)

2006-01-10 Thread Lionel Ulmer
hough thinking that all other Wine developpers are 'dinosaurs' like me :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Need help in debugging a stack corruption

2006-01-07 Thread Lionel Ulmer
lf would just have been to read the 4 bytes after the VTable. As this idea was frowned upon by AJ, we went the thunks way :-) -- Lionel Ulmer - http://www.bbrox.org/

Re: Need help in debugging a stack corruption

2006-01-07 Thread Lionel Ulmer
so have completely bogus internal datas (for example, if you do another DDraw call inside the called DDraw function), you may use completely bogus values to do the jump (and so maybe jump to a function which does not have the correct signature => stack corruption). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [Bug 4146] first run usability

2005-12-25 Thread Lionel Ulmer
pissing into the wind. See you all > in 10 years time for 1.0 Yup, maybe by then we will see some patches too instead of just rants ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [wined3d] Converting Wined3d to use WGL instead of GLX

2005-12-17 Thread Lionel Ulmer
s that adds the proper 'STDCALL' types to the function pointer prototypes. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: DirectDraw over Direct3D

2005-12-05 Thread Lionel Ulmer
and you may be right in the current situation if not in the terms to use to describe it :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: DirectDraw over Direct3D

2005-12-05 Thread Lionel Ulmer
D accelerations :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Missing WGL function declarations in wingdi.h

2005-12-05 Thread Lionel Ulmer
how could one support that using WGL ? Add our own fake extensions to WGL and 'thunk them' ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: DirectDraw over Direct3D

2005-12-05 Thread Lionel Ulmer
but without direct access, I think that it should still be faster than the current method (as you would 1) move less data over the GPU bus and 2) do less CPU computation on a big amount of data). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: DirectDraw over Direct3D

2005-12-05 Thread Lionel Ulmer
DDraw hook DDraw's D3D which then goes into WineD3D. This way we would have an unified DDraw. Of course, then the problem remains of what to do with older cards :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: ddraw: make some driver info not const

2005-12-03 Thread Lionel Ulmer
he data returned on windows is > within heap or not. Yeah, I agree with Vitaliy here... We were alread hit multiple times by this bug in other cases: Wine should never send to the application actual private data as many games expect to use these values to do actual processing.

Re: Missing WGL function declarations in wingdi.h

2005-11-28 Thread Lionel Ulmer
e former, will you PE-link against OpenGL32.DLL or ELF-link against libGL.so ? Just wondering because if it's the former, you also need a complete set of 'GL' headers in Wine to have the stdcall version of all GL calls (and pay the price of thunking on each GL call). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Diablo II and Direct3D?

2005-11-25 Thread Lionel Ulmer
> Apparently the video test won't detect d3d right with a wine desktop. Just sent a patch which should fix this. At least now I can choose 'Direct3D' from the list :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Lionel Ulmer
On Sun, Nov 20, 2005 at 07:06:29PM +0100, seorge wrote: > Yes, it's kill MBR when run it as a regular user. Can you paste the result of 'ls -l /dev/hda*' and also the result of 'groups' in a mail ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Fwd: MBR was destroyed

2005-11-20 Thread Lionel Ulmer
Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Another Multithreaded Direct3D biest??

2005-11-19 Thread Lionel Ulmer
and it always works fine in Wine (contrary to most of the other demos I have installed here where most of them crash now). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Drop the PFD_GENERIC_ACCELERATED flag?

2005-11-17 Thread Lionel Ulmer
t on Wine either :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Drop the PFD_GENERIC_ACCELERATED flag?

2005-11-16 Thread Lionel Ulmer
t does not fill GENERIC_ACCELERATED, we should do the same in Wine. Note that the equivalent does not really exist in GLX (except maybe between the direct / indirect rendering pathes but this is not the same distinction than in Windows). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: RFC: Presentation for Desktop Architecture meeting

2005-11-14 Thread Lionel Ulmer
e grab. This could be nice to simulate 'full-screen desktop mode' or for DXGrab. No idea if with Wine's current event model this is still usefull though. Another 'let's dream' possibilities: - direct frame buffer access :-) And finally, not in my domain, but inv

Re: request small changes to winecfg

2005-11-14 Thread Lionel Ulmer
when disabling it. This way once you set it to a correct value, it will remember what you asked for when you re-enable it. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [DDraw] Fix AoE2 font rendering (in most cases)

2005-11-13 Thread Lionel Ulmer
e instead). Will attach the patch to the bug report and wait for answers Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-11-01 Thread Lionel Ulmer
oth to be sure Alexandre commits it this time :-) It should be done today I hope. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-31 Thread Lionel Ulmer
-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: KERNEL: force copying of DOS-style path into argv[0] of PE process (was: Re: Queries about some 'usability' points) - partially fixes #3542

2005-10-31 Thread Lionel Ulmer
erting an Unix-style path to a Windows-style patch and converting between an Unix-style relative path to a fully-qualified Windows path. Basically, the question here is whether argv[0] contains always a full-qualified path or can it contain a relative path. Lionel -- Lio

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-31 Thread Lionel Ulmer
if the current hack is not enough for all games out there. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: KERNEL: force copying of DOS-style path into argv[0] of PE process (was: Re: Queries about some 'usability' points) - partially fixes #3542

2005-10-31 Thread Lionel Ulmer
rrent work dir. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Anarchy Online, Specular Lighting, Pixel Shaders....

2005-10-31 Thread Lionel Ulmer
:-) Better for example retest when Christian has his 'max lights' patch merged in as it was written originally for AO. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-31 Thread Lionel Ulmer
ee that the real patch fixes this issue. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-31 Thread Lionel Ulmer
e about light creation). It was in my plans to resubmit the parts which were left off during the merge but it seems that you beat me to it :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: KERNEL: force copying of DOS-style path into argv[0] of PE process (was: Re: Queries about some 'usability' points) - partially fixes #3542

2005-10-31 Thread Lionel Ulmer
other of the 'common' bugs linked to mouse warping. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-29 Thread Lionel Ulmer
ok at it when I find the time ? I tried to d/l the BZ2 demo but no site seems to host it anymore so I will be restricted to look at traces to find out what goes wrong :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-29 Thread Lionel Ulmer
set it back to what you want. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: wine overstepping the mark?

2005-10-28 Thread Lionel Ulmer
oes, just do not type 'make install' and copy the files over yourself. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Queries about some 'usability' points

2005-10-28 Thread Lionel Ulmer
It's only fixing the mouse cursor issue. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Queries about some 'usability' points

2005-10-27 Thread Lionel Ulmer
> Could you please > indicate which application has this behavior? Can you provide a download > URL? All info here: http://bugs.winehq.org/show_bug.cgi?id=3542 Lionel (will answer to your other points after some more tests in Windows :-) ) --

Queries about some 'usability' points

2005-10-27 Thread Lionel Ulmer
ng X code in the server is maybe not to AJ's liking :-) So the other solution would be to be able to hook somehow some 'clean-up' functions from DLLs to the Wine process that could be called when Wine exits (whether normally or when crashing). Of course, people 'kill-9&#

Re: directx 7/8/9

2005-10-27 Thread Lionel Ulmer
> D3DRENDERSTATE_VERTEXBLEND is the only one that is commonly used by > applications. Oliver, Do you mean you started working also on the DDraw (i.e. D3D1 => 7) code ? If yes, could you tell me on what parts / applications you plan to work on to not duplicate work ? Thanks, Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: DirectDrawEnumerateExW calls DirectDrawEnumerateExA

2005-10-27 Thread Lionel Ulmer
LPWSTR, LPWSTR, LPVOID, HMONITOR); The question now is wether it is guaranteed to have the string returned by 'DirectDrawEnumerateExW' be the same than the one returned by 'DDRAW->GetDeviceIdentifier()'. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: DirectDrawEnumerateExW calls DirectDrawEnumerateExA

2005-10-26 Thread Lionel Ulmer
n Chinese, let him to the work of unicodification of DDraw :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Wine regression testing: PIT_

2005-10-26 Thread Lionel Ulmer
stion now is: why was this application not tested more often to get the exact date of regression ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: preload libGL

2005-10-23 Thread Lionel Ulmer
other packages that require some strange libraries, why can't > opengl be a 'hard' dependency for wine? I would reverse the question: why should it be when only 2 DLLs over the 200 Wine provides needs it ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: preload libGL

2005-10-22 Thread Lionel Ulmer
stuff they are writing :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: preload libGL

2005-10-22 Thread Lionel Ulmer
rx drivers and Wine is not the place to fix it... Lionel PS: but thanks to have made me re-read the man page, it gives ideas on how to try to solve the multi-threaded D3D games problem :-) -- Lionel Ulmer - http://www.bbrox.org/

Re: preload libGL

2005-10-22 Thread Lionel Ulmer
e GL dependency in the OpenGL32.DLL) we do the hard linking :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: preload libGL

2005-10-22 Thread Lionel Ulmer
ile the swap occurs... Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: preload libGL

2005-10-22 Thread Lionel Ulmer
bGL? If we do this, we will get a hard dependency between Wine and OpenGL which will lead to a lot of packaging nightmares. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: bug 2398: OpenGL, child windows, and wine

2005-10-20 Thread Lionel Ulmer
. It would only handle 'back buffer' rendering (i.e. the DIB flushing would be done on the swap buffer call) but it could be a temporary solution waiting for a real OpenGL guru (i.e. not me) to fix using funky extensions :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: bug 2398: OpenGL, child windows, and wine

2005-10-19 Thread Lionel Ulmer
'unhandled pixel format flag' :-) Lionel PS: thanks for the update, always wanted to ask you on IRC about this patch but always forgot it :-) -- Lionel Ulmer - http://www.bbrox.org/

Re: bug 2398: OpenGL, child windows, and wine

2005-10-19 Thread Lionel Ulmer
At the time the patch was submitted I was (and I am still :-) ) intrigued about the use case for this patch. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: bug 2398: OpenGL, child windows, and wine

2005-10-19 Thread Lionel Ulmer
> Huw has done some work on this using pbuffers but I'm not sure how far he's > got. I thought it was GLXPixmaps seeing the patch he submitted to wine-cvs :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: bug 2398: OpenGL, child windows, and wine

2005-10-18 Thread Lionel Ulmer
eople think? Has anybody started > looking at fixing this yet? I am aware of the issue since WineConf 2004 but never had the time / motivation / knowledge to fix it. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-15 Thread Lionel Ulmer
evious one again). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-15 Thread Lionel Ulmer
er thread). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-15 Thread Lionel Ulmer
rivers), and it has > some little drawing problems. It crashes in msacm when trying to start a > game. Well, seems that your GL drivers do not do all the checks the specification requires them to do... Lucky for you :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-15 Thread Lionel Ulmer
ge) and if it works, generalize to all cases. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-15 Thread Lionel Ulmer
ocessing so that any subsequent thread could, if needed, get the context. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-15 Thread Lionel Ulmer
e this method work properly, one would have to somehow make 'glXMakeCurrent(NULL)' run in the context of thread A before doing what you did. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-15 Thread Lionel Ulmer
unsolved issue for which no clear plan is put in place. So I guess it would be best to choose another game to do your DDraw => WineD3D port as neither DDraw not WineD3D support (yet) these kind of applications. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-14 Thread Lionel Ulmer
on card' using OpenGL extensions (for which I forgot the names) -- Lionel Ulmer - http://www.bbrox.org/

Re: Reality check

2005-10-14 Thread Lionel Ulmer
ug is something that is broken, but it once > worked This is still too 'white and black'. What about a patch that fixes 1) and in the process introduces 2) (case in point the WM rewrite and windowed GL applications) ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-13 Thread Lionel Ulmer
uld actually be really accelerated though. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-12 Thread Lionel Ulmer
L' window which in Wine does a lot of ugly stuff. Will need to check this though. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-11 Thread Lionel Ulmer
. So I need to > do something for the case HWND == 0 or the d3d surface is not a primary > surface. Why not use the 'desktop' window to do it ? No idea what window will be used to display when not in Desktop mode (maybe the X root window ?). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [ddraw] Fix bug 3487 take 2

2005-10-10 Thread Lionel Ulmer
only added fields => they can all be filled by one common function, using the 'dwSize' field to disctriminate between versions. Note that next time I bring my Win32 laptop home, I will try to do some tests in real Windows to see how Windows fills the given structure pointer. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [ddraw] Fix bug 3487 take 2

2005-10-10 Thread Lionel Ulmer
wrong, it should be '((char *) to)+__fromsize' and why use 'sizeof(*(to))' as the basis for the 'memset' size and not 'tosize' ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-10 Thread Lionel Ulmer
will work at the end (with all special cases a 2D / 3D mix entails). Anyway, keep up the work :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [ddraw] Fix bug 3487 take 2

2005-10-09 Thread Lionel Ulmer
re reference counting issue). Could you try it and tell if it fixes the problem ? Lionel PS: and Raphael's patch while not fixing your bug is not technically wrong as Windows checks for the surface description pointer being non-NULL :-) -- Lionel Ulmer - http://www.bbrox.org/

Re: [WINECFG] Remember disabled Desktop settings

2005-10-09 Thread Lionel Ulmer
nts to see the path we go into. I kinda like the 'full blown' winecfg keys to do other stuff like that (like remembering the last panel the user was on when leaving winecfg or other 'stateful' stuff we could do if we had this registry 'key'). Lionel --

Re: DirectDraw driver question

2005-10-05 Thread Lionel Ulmer
tible with Windows that always exports these two 'basic' drivers whatever your installation (would have to check this point on my Windows laptop though). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Stop-ship 0.9 problem

2005-10-01 Thread Lionel Ulmer
as it does not seem to be the case with Mike's patch. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Auto-register d3drm too?

2005-09-26 Thread Lionel Ulmer
e that we have with the DDplay service providers whose keys are not registered by any DLL (I put them in wine.inf). Alexandre proposed in those days the creation of a 'directx.inf' which would regroup all keys created by a standard DirectX installation. Lionel --

Re: DDraw: Better flag handling in SetCooperativeLevel

2005-09-25 Thread Lionel Ulmer
counting) were not applied ? If you were waiting for some DDraw 'guru' to give his blessing, they both look OK to me :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: WooHoo get a load of this :-)

2005-09-21 Thread Lionel Ulmer
hey still exist and plan to sell a packaged version of QEMU as their Windows emulator. Lionel -- Lionel Ulmer - http://www.bbrox.org/

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