OpenAL back-end: repost for reconsideration

2009-01-19 Thread FeepingCreature
After STALKER: Clear Sky failed to generate viable sound output using the existing drivers (in GIT head as of a few days back), I started looking for solutions and stumbled over this thread: http://www.nabble.com/RFC:-OpenAL-Winmm-driver-and-OpenAL32.dll-thunk-was-Re:-OpenAL-and-DirectSound-td74767

noob req: ddraw/vertexbuffer.c and HW vertex buffers

2008-11-06 Thread FeepingCreature
Hi, I've been playing Gothic2 and getting lots of messages regarding d3d7:IDirect3DVertexBufferImpl_Optimize, printed by ddraw/vertexbuffer.c. Reading the comments for that function seems to indicate that vertex buffers are currently emulated in software, and will be handled in hardware as soon as