After STALKER: Clear Sky failed to generate viable sound output using
the existing drivers (in GIT head as of a few days back), I started
looking for solutions and stumbled over this thread:
http://www.nabble.com/RFC:-OpenAL-Winmm-driver-and-OpenAL32.dll-thunk-was-Re:-OpenAL-and-DirectSound-td74767
Hi,
I've been playing Gothic2 and getting lots of messages regarding
d3d7:IDirect3DVertexBufferImpl_Optimize, printed by
ddraw/vertexbuffer.c. Reading the comments for that function seems to
indicate that vertex buffers are currently emulated in software, and
will be handled in hardware as soon as