After STALKER: Clear Sky failed to generate viable sound output using the existing drivers (in GIT head as of a few days back), I started looking for solutions and stumbled over this thread: http://www.nabble.com/RFC:-OpenAL-Winmm-driver-and-OpenAL32.dll-thunk-was-Re:-OpenAL-and-DirectSound-td7476795.html
I brought the patch up to speed with current Wine to the best of my knowledge and pasted it here: http://pastebin.com/f2a559a22 It appears to make sound work flawlessly in at least one OpenAL-based game, and I suspect there may be more. In case this driver adds too much of a support/code overhead, would it be possible to add it as a band-aid, until the problem that prevents the other back-ends from working with Clear Sky is fixed? Thanks for your comments. --feep PS: No I'm not running Pulseaudio :) ___________________________________________________________ Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de