Re: DirectDrawRenderer - opengl non power of 2 windows

2007-03-31 Thread Chris Bandy
Stefan Dösinger wrote: @@ -3194,6 +3193,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) { } else { /* No oversize, gl rect is the full texture size */ This->Flags &= ~SFLAG_OVERSIZE; +This->Flags &= SFLAG_NONPOW2;

[winealsa] Mind buffer loops when pausing

2007-03-07 Thread Chris Bandy
This patch should fix the incorrect handling of WaveHdr loops when pausing. Like the non-loop case written before, this sums the buffer lengths between dwPlayedTotal and dwWrittenTotal to calculate the new dwPartialOffset. Instead of blindly moving from one buffer to the next, however, this t

[winealsa] Mind buffer loops when pausing

2007-03-07 Thread Chris Bandy
This patch should fix the incorrect handling of WaveHdr loops when pausing. Like the non-loop case written before, this sums the buffer lengths between dwPlayedTotal and dwWrittenTotal to calculate the new dwPartialOffset. Instead of blindly moving from one buffer to the next, however, this trav