On 24 June 2013 16:44, Matteo Bruni wrote:
> @@ -1673,6 +1673,8 @@ struct texture_stage_op
> unsignedaarg2 : 8;
> unsignedaarg0 : 8;
>
> +DWORD constant;
> +
> struct color_fixup_desc color_fixup;
> unsignedt
George Stephanos wrote:
> +res = RegOpenKeyExA( hkey, "subkey1", 0, KEY_READ, &hkeysub1 );
> +ok(res != ERROR_SUCCESS, "test key found in user's classes: %d\n", res);
...
> +res = RegOpenKeyExA( hklm, "subkey1", 0, KEY_READ, &hklmsub1 );
> +ok(res != ERROR_SUCCESS, "test key found
Hello
Thank you for the feedback, Rico.
But, there is a problem with this patch. Native d3dx9 does not call
GenerateAdjacency. It hardcodes the adjacency. That is proved by the case
D3DXCreateSpehere(device, 0.0f, 10,10,adjacency) where native gives different
result using GenerateAdjacency or
I'm not Henri but I can mention a number of issues (which might or
might not match with Henri's).
+for (stage = 0; stage < MAX_TEXTURES && settings->op[stage].cop
!= WINED3D_TOP_DISABLE; ++stage)
You probably want to generate this code only for texture stages
actually using constants.
Yes.
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=26093
Your paranoid android
2013/6/24 Christian Costa :
> Le 24/06/2013 09:24, Henri Verbeet a écrit :
>
>> On 23 June 2013 21:57, Christian Costa wrote:
>>>
>>> When D3DTA_CONSTANT is use in a texture stage, the generated shader uses
>>> variables that are not defined making thus the compilation to fail.
>>> This patch decl
On Mon, Jun 24, 2013 at 2:33 AM, Jonas Maebe wrote:
> ...
> The added "struct sock_filter ip_memaddr" field doesn't seem to be used.
It's set in the initialization of "generic_interface_filter", which is
used to setup "specific_interface_filter" for individual sockets.
Only the field correspondin
Dmitry Timoshkov writes:
> Alexandre Julliard wrote:
>
>> > The patch actually removes the casts, the only cast that remains is the
>> > cast
>> > on the caller's side for the vtable pointer (which is much cleaner IMO
>> > since
>> > every COM object implements IUnknown), but the implementatio
On Mon, 2013-06-24 at 19:57 +0900, 中川祥 wrote:
> diff --git a/dlls/winhttp/session.c b/dlls/winhttp/session.c
> index 660eae5..dfe23d4 100644
> --- a/dlls/winhttp/session.c
> +++ b/dlls/winhttp/session.c
> @@ -1316,6 +1316,8 @@ BOOL WINAPI WinHttpDetectAutoProxyConfigUrl( DWORD
> flags, LPWSTR *url
Alexandre Julliard wrote:
> > The patch actually removes the casts, the only cast that remains is the cast
> > on the caller's side for the vtable pointer (which is much cleaner IMO since
> > every COM object implements IUnknown), but the implementation itself is cast
> > free, and looks now as a
Dmitry Timoshkov writes:
> The patch actually removes the casts, the only cast that remains is the cast
> on the caller's side for the vtable pointer (which is much cleaner IMO since
> every COM object implements IUnknown), but the implementation itself is cast
> free, and looks now as an actual
Alexandre Julliard wrote:
> > This patch should be quite obvious in its intent: it changes vtable type
> > to IUnknown which helps to remove This* to IUnknown* casts in order to
> > avoid obvious problems with vtable pointer placement inside of object
> > implementation. Basically this is just a
Dmitry Timoshkov writes:
> This patch should be quite obvious in its intent: it changes vtable type
> to IUnknown which helps to remove This* to IUnknown* casts in order to
> avoid obvious problems with vtable pointer placement inside of object
> implementation. Basically this is just a clean up
On 24 Jun 2013, at 04:30, Erich E. Hoover wrote:
<0001-ws2_32-Fix-interface-bound-filter-to-accept-locally-.patch>
The added "struct sock_filter ip_memaddr" field doesn't seem to be used.
Jonas
On Sun, 2013-06-23 at 18:55 +0200, Sylvain Petreolle wrote:
> +static WCHAR *get_localdatetime(void)
> +{
> +static const WCHAR fmtW[] =
> +
> {'%','0','4','u','%','0','2','u','%','0','2','u','%','0','2','u','%','0','2','u','%','0','2','u',
> + '.','%','0','6','u','+','0','0','0
On Sat, 2013-06-22 at 12:17 +0900, Kim Jung Eon (김중언) wrote:
> static const struct column col_bios[] =
> {
> +{ prop_biosversionW, CIM_STRING|CIM_FLAG_ARRAY},
> { prop_descriptionW, CIM_STRING },
> { prop_manufacturerW, CIM_STRING },
> { prop_releasedateW, CIM_DATETIME },
>
Le 24/06/2013 09:24, Henri Verbeet a écrit :
On 23 June 2013 21:57, Christian Costa wrote:
When D3DTA_CONSTANT is use in a texture stage, the generated shader uses
variables that are not defined making thus the compilation to fail.
This patch declare these variables with the value from the rel
On 23 June 2013 21:57, Christian Costa wrote:
> When D3DTA_CONSTANT is use in a texture stage, the generated shader uses
> variables that are not defined making thus the compilation to fail.
> This patch declare these variables with the value from the related texture
> stage state D3D_TSS_CONSTA
On 23 June 2013 07:10, Austin English wrote:
> Please consider applying before the release of 1.6. It has no
> functional changes, but would really help when diagnosing user
> problems.
>
This is not really a wined3d patch. That said, while I agree that
printing the architecture would be useful he
(Sorry to Hin-Tak for reposting, I didn't reply all)
Thanks for your comment, Hin-Tak. I categorized your comment as follow:
1. Difference between SC and TC:
活跃连接 - 作用中的連線
句柄 - 控制代碼 (yes I hate it but it has been used in SC for a long time)
接口 - 介面 (as in programming and network interface)
优先级 - 優
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