On 23 June 2013 21:57, Christian Costa <titan.co...@gmail.com> wrote:
> When D3DTA_CONSTANT is use in a texture stage, the generated shader uses 
> variables that are not defined making thus the compilation to fail.
> This patch declare these variables with the value from the related texture 
> stage state D3D_TSS_CONSTANT.
> This fixes the text display in Spin Tires demo.

This patch has several issues. Even without those, it should probably
be deferred anyway.


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