On 23 June 2013 21:57, Christian Costa <titan.co...@gmail.com> wrote: > When D3DTA_CONSTANT is use in a texture stage, the generated shader uses > variables that are not defined making thus the compilation to fail. > This patch declare these variables with the value from the related texture > stage state D3D_TSS_CONSTANT. > This fixes the text display in Spin Tires demo.
This patch has several issues. Even without those, it should probably be deferred anyway.