Jérôme Gardou wrote:
> Some more feedback here.
>
> Changing the key HKEY_CURRENT_CONFIG\Software\Fonts\LogPixels from 96 to
> 2 changes everything. From enormous characters in gtk# programs, there
> is now a good size in those apps.
>
> Obviously, this is not the good way to get it working.
Th
Hi,
First post here, so I don't know if it's the right place for this.
I'm trying to make the sound and music work in a game with Wine. Currently,
the sound doesn't work because the game does some tests to check if
everything is OK before it starts the music.
For now, it fails early in thos
Greetings,
I'm wondering if I can help anyone with the investigation of bug 8236,
as I've recently acquired Dungeon Siege 2 and it's unplayable because of
one seemingly small bug.
http://bugs.winehq.org/show_bug.cgi?id=8236
The bug I'm concerned with is that when the player kills a monster, th
"Alexander Nicolaysen Sørnes" <[EMAIL PROTECTED]> wrote:
> comdlg32: 2/2 PageSetupDlgW: Draw paper preview
What's the reason of moving PRINTDLG_PS_ChangePrinterW and changing
its indentation?
--
Dmitry.
"Alexander Nicolaysen Sørnes" <[EMAIL PROTECTED]> wrote:
> comdlg32: 1/2 PageSetupDlg: Convert paint procs to Unicod
What's the purpose of this patch? It improves nothing IMO except of
making the code less readable, making it not thread safe, calling
CallWindowProcW where it shouldn't.
--
Dmitr
"Marcus Meissner" <[EMAIL PROTECTED]> wrote:
> +num = 1;
> +while (1) {
> + SetLastError (0xdeadbeef);
> +if (!EnumDisplaySettings(NULL, num++, &devmode)) {
> + DWORD le = GetLastError();
> + ok (le == ERROR_NO_MORE_FILES, "Last error on EnumDisplaySettings was %d,
> expected ERROR_NO
On Sunday December 30 2007 01:04, Dan Kegel wrote:
> "Freeware" might be the closest of the bunch, but it implies GPL or
> at least the ability to redistribute binaries
> (i.e. the other meaning of the word Free).
Even in Linux world "freeware" doesn't imply neither GPL nor ability to
red
I've been trying to run an old steam game that I used to play quite a bit
off. I'm running Ubuntu 7.10 with the very latest NVidia drivers and it
crashes every time. I want to run it in opengl because it performs much
better and I can use AA.
The game crashes every time I go to start it, unless I
Hi, Stefan.
Well, I think at least it has to be more correct than existing code. The
existing code would probably lead to a leak, if that codepath is entered
(doesn't enter it in AVP1 though) - unless I'm missing something, it will break
the reference count of "parent" ddraw palette (pal_src) w
On Sunday 30 December 2007 06:55:34 am Alexander Nicolaysen Sørnes wrote:
> On Sunday 30 December 2007 02:04:16 Dan Kegel wrote:
> > "Freeware" might be the closest of the bunch, but it implies GPL or
> > at least the ability to redistribute binaries
> > (i.e. the other meaning of the word Free).
>
Hi,
First post here, so I don't know if it's the right place for this.
I'm trying to make the sound and music work in a game with Wine. Currently,
the sound doesn't work because the game does some tests to check if
everything is OK before it starts the music.
For now, it fails early in those
Am Montag, 31. Dezember 2007 03:03:35 schrieb Alexander Dorofeyev:
> Together with 3/6 patch this is needed to fix bad memory and palette handle
> leaks in Aliens vs Predator 1 game (which does CreatePalette and Setpalette
> every frame), and thus fix the eventual crash because of this leaks
> (htt
Am Montag, 31. Dezember 2007 03:04:02 schrieb Alexander Dorofeyev:
> I think there's a bug here. If pal == NULL that implies (because of
> preceding code) that wine_pal == NULL. So it's setting a NULL wined3d
> palette to the destination wined3d surface, yet increases reference counter
> on source
Alexander Nicolaysen Sørnes wrote:
> On Sunday 30 December 2007 02:04:16 Dan Kegel wrote:
>
>
>> Is there a way to make this clearer? Maybe "nonredistributable freeware"?
>> - Dan
>>
>
>
> What about 'free to use'?
>
>
>
+1 to that choice, but I would like to add, 'Free to Use, not su
Am Montag, 31. Dezember 2007 03:02:07 schrieb Alexander Dorofeyev:
> Hi. I found out that versions around ~0.9.50 had rhw==1.0f check here for
> optimization, before that special case was lost in rewrite. Unfortunately
> when I restored special case for zero/near zero rhw I was comparing to much
>
Am Samstag, 29. Dezember 2007 00:05:56 schrieb Maxime Bellengé:
> Since this patch has been commited to git I have a big regression in the
> game Syberia. Everything is black. Nothing is displayed expected some
> menu items.
>
> In order to determine that this is this patch which is the problem I d
On Dec 30, 2007 1:22 AM, Francois Gouget <[EMAIL PROTECTED]> wrote:
> > http://kegel.com/wine/spellingpolice/
>
> I've run my 'typos' script on your custom dictionary and noticed it
> allows a couple of bad words:
Fixed, thanks! (I'm leaving the variants of CodeWeavers as that error
is not bad en
On Sunday 30 December 2007 02:13:24 Dan Kegel wrote:
> When submitting a new version, clicking the radio button next
> to "Request being a maintainer for this version, allowing you to edit it
> later" or "Monitor changes to this version, also after it has been
> accepted" can't be undone. There sh
On Sunday 30 December 2007 02:04:16 Dan Kegel wrote:
> Has anybody else been confused by this?
> When submitting an app to the appdb, I'm often flummoxed
> by what to put in the license field. I'm usually
> looking for something that means
> "Closed source, free to download, but not redistributabl
Hi,
while I was searching for a description for some functions in the
html-documentation I found some broken links (these two fixes). So they
aren't only comments because they are used to produce the links in the
documentation ;-).
But if I have some time I'd like to fix some typos.
Thanks for th
Here are the results :
- Without ERR : slightly faster but not really a big difference
- Without the return statement : back to normal, the game is 3 times
faster. The difference in the main menu is really impressive.
Maxime
On Sat, 2007-12-29 at 21:24 -0800, Alexander Dorofeyev wrote:
> I don'
On Sat, 29 Dec 2007, Dan Kegel wrote:
[...]
> That reminds me that I worked out some time ago how
> to find such typos efficiently. At the risk of encouraging lots
> of silly typo-fixing patches, I've documented the process here:
> http://kegel.com/wine/spellingpolice/
I've run my 'typos' script
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